Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
чтобы включить звук и музыку,включите 128,а F5-перезагрузить игру,
ДЛЯ ПОЛЬЗОВАТЕЛЕЙ ХРОМА - управление только с онлайн эмулятора
The Project 64 etext of Hudson Hawk Converted to etext by Neil Tomlinson. Readapted for the Spectrum in 2004 AD by Alessandro Grussu http://www.ag-online.da.ru
HUDSON HAWK -----------
HUDSON HAWK tm -------------- Hudson Hawk uncovers a terrible plan. Known as the Alchemy Project, the criminals hope to use Leonardo's artefacts to get their gold making machine up and running! They want to use the machine to rule the world through economic leverage.
As Hudson Hawk, your task is to steal the items for yourself to blackmail the criminals into releasing your friend and to prevent the gold-making machine from ever seeing the light of day.
LEVEL 1 To complete level 1 you must enter Rutherford's Auction House. Avoiding the high security system, make your way to the seventh floor where you will find a safe. Open the safe and retrieve Leonardo Da Vinci's horse sculpture, "The Sforza".
On your way you will meet various obstructions: security guards with clubs and guns, guard dogs, laser cameras and dangerous janitors. Their job is to stop you completing your task.
LEVEL 2 To complete level 2 you must retrieve Leonardo Da Vinci's sketch book, "The Codex".
This you will find displayed in the Vatican Halls. Beware, this is a valued possession and you will be confronted by seemingly friendly nuns, but appearances can be deceptive.
LEVEL 3 To complete level 3 you must enter Leonardo Da Vinci's castle in search of the Mirrored Crystal.
Obtaining this crystal is the only way of destroying the Gold Machine and putting an end to the Alchemy Project. Your path will be crossed by a mixture of nasties including ballooning gangsters, TV throwing thugs, sloths and rats.
All are extremely dangerous.
HINTS AND TIPS -------------- * Keep moving. * Some of the crates can be moved to more useful positions. * Use the ball to turn off switches you cannot reach. * Some baddies require more than one hit to kill them. * Chairs and a few crates can be used as springboards to enable you to jump further. * Flashing switches mean they are on a timer.