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HEROES OF THE LANCE

OFFICIAL

Advanced
Dungeons & Dragons®

COMPUTER PRODUCT
_____________________
| |
| HEROES OF THE LANCE |
|_____________________|

U.K. VERSION
______________________________
| |
| A DRAGONLANCE TM Action Game |
|______________________________|
______ © 1988 TSR, Inc.
/ \ © Strategic
| U.S. | Simulations, Inc.
| | __________________ _ All rights reserved.
| GOLD | \ ____\ ______|_\ TM
\______/ \__\___ \__\___ | | TSR TM
__________________________________\ \____\ \ | |_____________________________
______________________________________\_______\|_______________________________

STRATEGIC SIMULATIONS, INC.

CREDITS

HEROES OF THE LANCE

Program Creation: U.S.Gold Ltd

Design & Co-ordination: Laurence H. Miller

Programming Team:
-----------------
Alan Bridgeman, Matt Ellis, Graham Lilley,
Teoman Irmak, Anthony Scott.

Product Manager: Jerry Howells

Production Co-ordination: Bob Kenrick

Based on the module: DL1 Dragons of Despair

Original U.K.Manual: Laurence H. Miller
Manual adapted by SSI: Louis Saekow Design:
Louis Hsu Saekow, David Boudreau, Pete Gascoyne

Box Art: Jeff Easley

Original Graphic for Title Screen: Clyde Caldwell

Game developed by: U.S. Gold Ltd. & Strategic Simulations, Inc.

U.S.Gold Test & Development Team: Paul Sutton,
Charles Cecil & Mike Dixon

SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers,
Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning,
Robert Daly & James Kucera

ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the TSR logo are trademarks
owned by TSR, Inc., Lake Geneva, W.I, USA and used under license from Strategic
Simulations, Inc., Mountain View, C.A., USA.

© 1988 Strategic Simulations, Inc. © 1988 TSR, Inc. All Rights Reserved.

This handbook, any other accompanying printed material and the computer
programs, on the accompanying floppy disks or cassettes, described herein, are
copyrighted and include proprietary information belonging to Strategic
Simulations, Inc. and TSR, Inc. No one is permitted to give or sell copies of
this handbook, any other accompanying material and the computer programs, on
the accompanying floppy disks or cassettes or listings of the programs on the
disks or cassettes to any person or institution except as provided for by
written agreement with TSR, Inc. No one may copy, photocopy, reproduce,
translate or reduce to machine readable form this handbook or any other
accompanying printed material, in whole or in part, without the prior written
consent of TSR, Inc.
Any person/persons reproducing any portion of this program for any
reason, in any media, shall be guilty of Copyright violation and subject to the
appropriate civil or criminal legal action at the discretion of the copyright
holder(s).

CONTENTS

I. Background & History ....................................................2
A. The DRAGONLANCE® Saga
B. ADVANCED DUNGEONS & DRAGONS® Game

II. The Action Starts........................................................3
A. Preparing for Play
B. Loading The Game
C. IBM version differences
D. Cassette/Disk version differences

III. Playing The Game ........................................................5
A. Movement
B. Ranged Combat/Dodge
C. Close Combat
D. Screen Displays
E. Menus and Sub-Menus
F. Winning the Game
G. IBM Keyboard Commands
H. A Note to ST Hard Disk users

IV. Characters .............................................................13
Tanis Half-Elven
Caramon Majere
Raistlin Majere
Sturm Brightblade
Goldmoon
Riverwind
Tasslehoff Burrfoot
Flint Fireforge

V. Monsters ...............................................................21

VI. Lost & Found - objects in the ruins.....................................23

1

I. Background & History
It is now more than three hundred years since the Cataclysm when the wrath
of the gods descended upon Krynn. With the only direct access portal denied
her, the Queen of Darkness spreads her power across the land by awakening the
evil dragons and creating the Draconians. Once in control of Krynn, she will be
free to force entry to the world. Only the 'Companions of The Lance' (they
aren't 'Heroes' until they succeed) can stop her final victory. Should they
fail, the Queen of Darkness will be free to come through from the Abyss into
the world and darkness will cover Krynn for all eternity, as she and her
Draconians will control the largest, most evil empire ever created.
The only threat to her awesome power is the possibility of a revival of the
worship of the old gods. In the years since the Cataclysm, the inhabitants of
Krynn have lost their belief in the gods. Before opposition to Takhisis can be
united, you must restore faith in the old gods by recovering the Disks of
Mishakal from the ruins of Xak Tsaroth. Use of their knowledge will bring True
Healing back to Krynn and restore faith in the old gods, allowing them to
intervene in the fate of their worshippers. More importantly, it allows them to
confront the Queen of Darkness directly and restore the balance between Good,
Evil and Neutrality.
This mighty relic is the only hope for Krynn and you must aid the Companions
in their quest to retrieve the Disks. Unfortunately, the Disks aren't just
lying in the ruins but are actively guarded by Khisanth, an ancient, huge,
black dragon, served by Draconians who have enslaved the local Aghar (gully
dwarves).


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