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Instructions for: Guardian II - Revenge Of The Mutants ------------------------------------------------------
The original Guardian game was described as 'an amazing and fast moving space spectacular in the classic mould'. It was also considered by many in the home computer games industry as a standard by which others were judged.
Now Hi-Tec Software brings you the sequel, "Guardian II", where the mutants really do get their revenge in this even faster and more amazing game that tests your skills to the limit.
Arcade and high score freaks, no need to queue here, just load up and hang on in there !
(P.S. This one's for G.P., J.R., and a few more to whom I made the promise. Perhaps we should have called it "Evans Revenge" !!
P.P.S. It also takes up less space! - D.P.)
1. GAME DESCRIPTION.
1.1 You are the GUARDIAN in your highly advanced Mk.II Fighter. 1.2 You must defend the Earthlings from the Raiders and destroy all the aliens in each wave. 1.3 Raiders will land on the planet surface and pick up Earthlings and attempt to lift them out of the planet's atmosphere. 1.4 If a Raider reaches the top of the screen, the Earthling is devoured by the Raider and becomes a Mutant. 1.5 If all Earthlings are destroyed then the planet is lost and the fight continues in space against Mutants alone. 1.6 Raiders can be shot when rising and the falling Earthling 'caught' and returned to the surface.
2. ALIENS (limted list, discover the rest ....)
RAIDER - Skims planet surface, snatches Earthlings and lifts them to the sky where a mutation will occur.
HIVE - A floating capsule containing deadly SWARMERS. When hit, the swarmers will be released.
DYNAMO - A floating alien mothercraft releasing MOs which will fly on a suicide mission.
TECHNOFIGHTER - An advanced alien which flies in a squadron formation.
FIREBOMBER - An elusive alien which releases fireballs.
LURE - The killer alien only appears if you are slow in completing an attack wave. Watch for the female (LURESS) which is undoubtably the deadliest alien of all.
3.0 LONG RANGE SCANNER - radar system providing complete picture of planet surface. 3.1 SMART BOMB - Destroys everything 'aien' on the screen. 3.2 ENERGY CLOAK - Your fighter becomes invisible and destroys every alien you touch for a limited time period of one energy unit. 3.3 HIVE CONVERGENCE INDICATOR - If hives are present in the attack wave, this indicator will inform you when the hives converge. This enables all the hives to be present on the screen simultaneously and hence destroyed with one smart bomb. This also guarantees no SWARMERS. 3.4 HYPERFATE - This special hole in the space time continuum has very special properties;
If entered when you are carrying 5 Earthlings then the attack wave is prematurely and spectacularly completed with a BONUS 10,000 points.
If entered when an Earthling is under attack, your fighter will be hyperspaced to a convenient location where the Raider can be lasered and the Earthling saved.
Otherwise, if entered, a random hyperspace occurs.
3.5 Every 10,000 points; bonus fighter, smart bomb and cloak energy unit.
3.6 Every 5 attack waves. New planet with 8 Earthlings.
3.7 Watch out for 'specials' every fifth wave.
3.8 BONUS 500 points for catching falling Earthling.
3.9 BONUS 500 points for returning Earthling to planet surface.
Each Alien has its own character. Watch and discover their weak spots.
Advanced players should use the Hypergate to complete early attack waves quickly.
Use the Cloaking Shield.
THE AUTHOR RECOMMENDS THE USE OF THE KEYBOARD CONTROL.
Guardian I became a cult game, especially for those people who used the keyboard to fly the fighter. It is more difficult to use a joystick due to the fractional vertical movement required in later waves.
5. LOADING INSTRUCTIONS.
Press F3 in Z80 and select GUARD_II.Z80 !!
S - Up \ X - Down \ Space - Reverse > Or Joystick (Kempston Compatible) M - Thrust / K - Fire /
Q - Smart Bomb P - Cloak H - Hyperspace
During Title Sequence:
J - Select Joystick control K - Select Keybaord control 1 - Start 1 Player game 2 - Start 2 Player game