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Перейти в онлайн эмулятор Fist II-The Legend Continues

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Fist II-The Legend Continues

FIST II

PROLOGUE

CENTURIES have passed since the tournaments of the Grand Masters. The once
mighty Warriors of the Exploding Fist have been betrayed and defeated,their
fighting techniques lost beneath the rubble of their temples.

The land is blighted, the crops withered, creatures of the night infest the
rivers and forests. The people are enslaved, ruled by an evil Warlord from
his volcano fortress. Guarded by mercenaries and warriors, protected by
natural and man-made barriers, this stronghold has been seen by no man who
has lived to tell of its horrors. But at night, around the fire, the
village elders speak furtively of bottomless pits, of walls of fire, of
caverns of purest night and choking gases, of endless underwater labyrinths,
and of the unnatural creatures that dwell therein.

And the village elders tell of one who is yet to come, who will seek the
Warlord out and free the land from tyranny. Such a one would needs be a
direct descendant of a Fist Master, who had acquired the fighting skills
of his ancestors and learnt the secret paths to inner harmony.

For, say the elders, legend has it that, before their destruction, the Fist
Masters wrote the secret of their combat prowess upon scrolls, and
scattered them throughout the land. There are rumoured hidden shrines and
temples, too, where meditation may strengthen mind and body. If one were to
seek the scrolls, and absorb their arcane knowledge, if one were to fight
well and bravely against the Warlord's warriors, if one were to conquer his
inner self and master the power of the Exploding Fist - why, then the
source of evil would be destroyed and the people freed. But, shrug the
elders, looking deep within the flames, does such a one exist...

LOADING INSTRUCTIONS

Enter the command LOAD "", press RETURN and start the tape.

In the most unlikely event of a genuine fault, please return the complete
package to Melbourne House Publishers at the nearest office to you. We will
gladly replace it. Please do not return it to the place of purchase.

(This does not affect your statutory rights.)

WARNING: Infringement of copyright is a criminal offence. Copying, lending,
hiring, public broadcast, transmission or distribution other than in the
original packaging are prohibited without the express written permission
of Melbourne House Publishers Ltd. All Melbourne House products are sold
subject to our terms and conditions of sale, copies of which are available
on request.

Enjoy other great spectrum titles from:
MELBOURNE HOUSE

ROCK 'N' WRESTLE -
"Wrestle a copy from your local software shop now, you won't
regret it"
Computer & Video Games

WAY OF THE EXPLODING FIST-
"Quite símply the best program I have seen in a long time"
Popular Computing Weekly

FIGHTING WARRIOR -
"The graphics are big, bold and superbly animated"
Computing & Video Games

THE QUEST

You take on the part of a young disciple, descended from a Grand Master,
whom the village elders have entrusted with the perilous mission to find
and defeat the evil Warlord.

Inexperienced in combat and lacking in strength, you search the land for
the hidden scrolls and temples. The terrain is difficult to negotiate,
for it skirts the slopes of the Warlord's volcano, and is covered in
jungle and steeped with cliffs. Though some of these precipices may be
scaled with ladders, other hazards may only be overcome if you possess
the necessary skills and strength.

Pits often lead to the underground caves which riddle the volcano. In the
depths of these cavern complexes can be found secret passages and
corridors.

Nestled in the cliffs are the fortress towns, which wind their way up the
slopes of the volcano. Your Quest depends on the successful exploration of
these towns and the catacombs which, it is whispered, lie beneath.

Gradually, if your Quest succeeds, you will proceed upwards and ever
nearer to the crater, at the tip of the volcano, almost shrouded in cloud.
This the village elders believe to be the Warlord's dominion, from whence
none have returned. Only the bravest Warrior of the Fist can enter here,
for the terrors are unspeakable.

THE ENEMY

As you journey you will encounter the dark servants of the Warlord, whose
skills and weapons are varied and deadly. Some will challenge you openly,
while others lie in ambush. You need not fight them to continue your
exploration, though some might strike you as you pass, but though you
conserve energy by avoiding combat, you will not gain beneficial
experience. Be warned that some opponents will still pursue you even if
you choose to run.

Peasant soldiers
Fearless mercenaries recruited from the villages, these capped soldiers
are able, but not exceptional, fighters, and would kill their own kin for
a pittance. They are good adversaries for a novice.

Warrior guards
Bestial and ferocious, bedecked in war paint, these have but recently
swept down from the crater. They can be outfought only by a true Fist
Master.

Ninjas
Shadow dwellers, they attack without warning. Adept in all martial arts,
they have concealed weaponry about them. Watch out for stars.

Shoguns
Renegade chieftains, enticed by the Warlord with promises of spoils.
These masked opponents are nigh invulnerable, and confrontation with one
often follows a battle with hordes of warrior guards.

Assassins
Perfect fighting machines. Assassins are despatched when your exploits have
been brought to the attention of the Warlord. Utterly relentless, they
cannot be outrun.

Panthers
Black and powerful, ready to strike and maul - they'll leap when you least
expect.

CONTROLS

Kempston and Sinclair joysticks are supported as well as user defined
keys. The choice of controls is made from the pre-game has begun, the controls cannot be changed.

During play, you may pause the game at any stage by pressing the RETURN
key. Pressing RETURN AGAIN WILL RESTART PLAY. Pressing the G and H keys
simultaneously at any stage during the game will terminate the game.

JUMP/CLIMB UP
FORWARD
SOMERSAULT ^ HIGH PUNCH
|
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
WALK BACKWARDS <---------- O ------------> WALK FORWARDS
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
|
REVERSE SOMERSAULT V JAB

DUCK/CLIMB DOWN

------------------------------------------------------

FIRE BUTTON PRESSED

FLYING KICK

BACK KICK ^ HIGH KICK
|
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
ROUNDHOUSE/TURN <---------- @ ------------> MID KICK
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
|
REAR SWEEP V LOW KICK

SWEEP

To turn your player around: to do an about face, simply reLease the
trigger anytime after commencing a roundhouse.

Blocking: You will automatically block if you retreat when your opponent
is about to hit you. Note that as there are two blocks (a high block and
a low block), you cannot survive by simply holding a block.
Kneeling punch: This is the true Exploding Fist punch. Simply remain
crouched and when ready press the joystick forward.

GETTING STARTED

The second side of the cassette contains a game allowing you to develop
your skills as a devotee of the Way of the Exploding Fist, by playing
against a series of computer opponents or a friend.
The controls are identical to those described above.

The control keys for this game operate as follows:

1 to start a 1 Player Game
2 to start a 2 Player Game

G and H together to abort a game and return to demo mode.


Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся. Разаботчик эмулятора © Jan Bobrowski
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