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Перейти в онлайн эмулятор FIGHTING WARRIOR

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THE SPECTRUM GAMES DATABASE
FIGHTING WARRIOR

PUBLISHER
MELBOURNE HOUSE

AUTHOR
Stephen Cargill

YEAR
1985

CATEGORY
ARCADE

ORGINAL INLAY CARD TEXT
(backward description)

Instructions en Anglais

AS FIGHTING WARRIOR, champion of all Egypt, you
must use all your powers of combat and fighting
expertise in this arcade quest to rescue the beautiful
princess. Armed with nothing more than a sword,
you must face the ordeals and rise to the challenges
posed by the various creatures which cross your path.
Using either joystick or the keyboard you control the
hero's manoeuvres in opposing his adversaries.
Sensational scrolling graphics, animated fighing action,
excitement and surprises make FIGHTING WARRIOR a game
that will guarantee many hours of excitement to all
arcade players.

(inlay text)

FIGHTING WARRIOR
Set in ancient Egypt, with its legend of sacrifi-
cial burials, mythical creatures and magic, your
task is to rescue your beloved princess Thaya.
She has been kidnapped by the evil Pharoah,
and only when you have freed her is your quest
fully completed.

Locked away in a remotr temple, the princess is
about to be buried alive as a sacrifice to the gods.
Armed with nothing more than a sword, and your
reputation as the country's most acclaimed
warrior, you must cross the desert in search of
the temple.But many hazards and ordeals lie in
your path.Mythological demons, demigods and
magical devices are conjured up by the wicked
Pharoah's magicians and will hinder you in your
quest. You must use all your fighting skills and
powers of combat to fend them off.

On your journey you will also come across
various objects left behind over the centuries by
others who have travelled the same route.These
objects are rumored to possess magical
powers, and you must use your cunning to
determine how to release their magic. But
remember - take care to distinguish between
those containing good and evil powers.

Once inside the temple, your problems are not
over. The temple is in the control of the
Pharoah's magicians, who will use their evil
powers to sap your strength and stamina. You
have triumphed in your quest only when you are
reunited with your princess and have released
her from her bonds.

LOADING INSTRUCTIONS

1. Place the cassette in the player, making sure
that it is rewound to the start and that the EAR
socket of your Spectrum or Spectrum + is
connected to that of the tape player, as detailed
in the Spectrum manual.

2. Enter the command LOAD "" then press the
ENTER key.

3. Start the tape player. The game will now load
automatically.

4. In case of difficulty, alter the volume level and
consult your Spectrum manual.

5. In the most unlikely event of a genuine fault,
please return the complete package to Melbourne
House Publishers at the nearest to you of the
adresses shown. We will gladly replace it.

PLEASE DO NOT RETURN IT TO THE PLACE
OF PURCHASE.
(This notice does not affect your statutory rights)

PLAYING THE GAME
As you encounter an enemy on your journey
towards the temple, you must engage it in battle
and overcome it if you are to get any further!

There are seven different moves which you can
make which can be controlled using a joystick or
the keyboard. FIGHTING WARRIOR is compat-
ible with Kempston, Sinclair, cursor and
programmable joystick interfaces.

JOYSTICK CONTROLS
Without fire button pressed (non-agressive
moves)
JUMP
|
BACK OFF ________|________ MOVE
| FORWARD
|
DUCK

With fire button pressed (aggressive moves)

UPPER STRIKE
|
|
o________ MID
| STRIKE
|
LOW STRIKE

KEYBOARD CONTROLS
When using the keyboard, any key along the
bottom row will act as the 'FIRE' key.

Without 'FIRE' key pressed (non-agressive
Q = JUMP moves)
A = DUCK
P = MOVE FORWARD
O = BACK OFF

With 'FIRE' key pressed (aggressive moves)
Q = UPPER STRIKE
A = LOW STRIKE
P = MID STRIKE

When playing with either JOYSTICK or KEY-
BOARD, any key along the row from H to ENTER
will PAUSE the game.

SCORING
For every successful strike made on an enemy,
you gain 10 points. Bonus points can be added
to your score for any of the following

- making a quick kill

- releasing the magical power from the right
object

- completing the game

Program copyright (c)Studio B Ltd., 1985

Written by Stephen Cargill
Graphics by Russell Comte
Cover artwork by Steinar Lund

Published by
Melbourne House
Castle Yard House, Castle Yard,
Richmond TW10 6TF
United Kingdom

70 Park Street, South Melbourne, 3205, Australia

Enjoy these other great Spectrum
titles from Melbourne House

WAY OF THE EXPLODING FIST - "Certain to be
THE summer hit" - Daily Mail

STARION - "Astonishing, astounding,
phenomenal" - Crash

TERRORMOLINOS - "Melbourne House's latest
and wackiest adventure" - Commodore User

HAMPSTEAD - "Computer game of the year"
- The Listener

CLASSIC ADVENTURE - "Definitely one for
your collection" - Your Computer

MORDON'S QUEST - "A game with so much
text and so many locations that it is difficult
to belive it comes on tape" - Computer &
Video Games


Unauthorised copying, lending, hiring, public
broadcasting, transmission or distribution is
prohibited without the express written permission
from Melbourne House Publishers Ltd.
All Melbourne House products are sold subject
to our terms and conditions of sale, copies
fo which are avaible on request.

SEQUELS/PREQUELS
SCORES RECEIVED

typed in 1998 by Marlon mail to: marsand@free.polbox.pl


Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся. Разаботчик эмулятора © Jan Bobrowski
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