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Музыкальные демо 48-128*** Игры 48-128*** Электронные журналы*** Утилиты

ZX-Spectrum Sinclair Qaop JS online games
Blood Valley

ZX-Spectrum Sinclair Qaop JS online games

ZX-Spectrum Sinclair Qaop JS online games
Chubby Gristle (Bug-Byte Premiere)

Перейти в онлайн эмулятор E Y E

Перейти в онлайн каталог игр
Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
чтобы включить звук и музыку,включите 128,а F5-перезагрузить игру,
ДЛЯ ПОЛЬЗОВАТЕЛЕЙ ХРОМА - управление только с онлайн эмулятора




Published by Endurance Games Ltd under licence from Finger Products Ltd. The
software program is the copyright of Endurance Games Ltd and is sold subject to
the following conditions: All un-authorised copying, hiring, lending,
exchanging, public performance and broadcasting is strictly prohibited without
the express previous written permission of the publisher.
Endurance Games Ltd is a division of Prism Leisure Corp. plc.
Music ;"Nature Watch by G. DeWild."


| SPECTRUM 48k/128k | Ensure that your cassette tape is fully rewound and type:
--------------------- LOAD " " , then press the ENTER key. Now press PLAY on
your cassette player and the game will load and run automatically.

| SPECTRUM PLUS 3 | Select LOADER option from the main menu and press the
--------------------- ENTER key. The game will load and run automatically.

| COMMODORE 64/128 | Cassette: Ensure that your tape is fully rewound and
--------------------- press the Run/Stop and Shift keys together. Now press
PLAY on your tape deck and the game will load and run automatically.
Disk: Insert disk, label side up and type LOAD " * " , 8 . When Ready
appears , Type RUN and press ENTER. The game will run automatically.

| AMSTRAD CPC | Cassette: Type RUN " " and press the ENTER key. The game
--------------------- will load and run automatically.
Disk: Type RUN "EYE" and press the ENTER key. The game will load and run

| ATARI ST | Insert the disk, label side up into Drive A and double
--------------------- click on the Drive A icon. Now double click on the
EYE.TOS icon and the game will load and run automatically.


Should you have any problems please consult your computer's user manual

WELCOME TO THE FASCINATING WORLD OF EYE. The publishers, Endurance Games Ltd,
would like to thank you for selecting their game as your choice and wish you
many hours of enjoyment.


The board consists of 32 coloured squares formed by two spirals within a
circle. There are 8 different colours each having 4 squares in view at anyone
time. By rotating the spirals it is possible to change the visual position of
the squares of each colour. The position of the squares of each colour is
called a pattern and by rotating the spirals you will notice there are 4
patterns, the Long spiral, the Short spiral, the Straight line and the Circle
Also shown on the board is the player's Status box. This is used initially to
indicate the number of counters to be placed by a player during set-up and
afterwards to indicate "controlled colours" that a player may capture during
the course of a game.


The object of the game is to get the required number of your counters onto the
corresponding colour squares on the game board.


The winner of a two player game is the person who manages to get four of his
counters onto his colour pattern on the board. Each player starts with six
counters and takes it in turns to place one piece at a time onto an unoccupied
square on the board. The player who is playing red makes the first move. The
number of moves a player may make is determined by the highest number of their
counters on any one colour. For example if a player has 3 counters on grey, 2
counters on green and 1 counter on orange then they have 3 moves available to
A move is made either by moving a player's own counter to an adjacent square
or by moving one of the spiral wheels clockwise or anti-clockwise. A player on
their turn may move their counters and/or turn the wheels in any combination or
direction up to the total number of moves allowed. A player is not allowed to
place a counter on an already occupied square, nor to "jump" over occupied
squares. The wheels can be moved in a clockwise or anti-clockwise direction in
steps. It takes 16 steps to complete a revolution of the wheel and each step
counts as one move.
If a player, at any time during a move, has four of his counters on any colour
other than their own, they are is deemed to have "control" of that colour and
this will be indicated by the placing of a "control colour" counter in the
player's status box. If, before a player makes a move, there are any of their
opponents counters lying on a player's "controlled" colour" they may, if they
wish move any or all of the offending counters to any unoccupied square on the


The three player version is played to the same rules as the two player game
with the following exceptions and variations: Each player plays with four
counters not six. A board colour is "captured" and controlled when a player has
three of their counters on that colour. A board colour cannot be captured if
there is another player's counter on that colour. If a players own colour is
captured they are out of the game and the remaining players carry on. If two
player's have their own colour captured then the surviving player is deemed to
be the winner.

Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся. Разаботчик эмулятора © Jan Bobrowski
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