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Перейти в онлайн эмулятор CARRIER COMMAND - SPECTRUM 128/+3 GUIDE

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CARRIER COMMAND - SPECTRUM 128/+3 GUIDE

Before you load Carrier Command, you are advised to read the Mission Briefing.
Once you have loaded the game, you should read the Carrier Operations Guide,
trying out the various sections of the Carrier and familiarising yourself with
the operational procedures.

LOADING INSTRUCTIONS

Spectrum 128k cassette users should insert the tape into the tape player and
select LOADER then press Enter from the main menu. The game will now load
automatically. Spectrum +3 disc users should insert the disc and select LOADER
then press Enter from the main menu. The game will now load automatically.

CONTROL DEVICES

Carrier Command supports keyboard, joystick and (Kempston) mouse control.
These can be chosen from the Options menu, which can be selected from the
Front End screen.

Control modes
It is important to familiarise yourself with the two control modes that are
used in the game: In "Pointer Mode", you move a pointer/cursor around the
screen with the keys, joystick or mouse. This mode is used to click on icons
by pressing the fire button. By pressing the defined control mode key, you are
put into "Direct Control Mode", and in this mode the keys, joystick or mouse
movements will actually control your Manta, Walrus, Carrier etc.

STARTING THE GAME

Once the game has loaded, you will be presented with the Front End screen.
Click on Strategy Game if you want to begin a new game of Carrier Command, or
Action Game if you wish to play a balanced mid game version to improve your
combat skills. Selecting Options will allow you to select your game controls.

SAVING THE GAME POSITION

Save Game
This option allows you to save your current game position to disk or tape, for
later retrieval. To access this option from within the game, select the
disc/tape icon. There are a number of file and game management options
available here:

Spectrum +3 disc users.
You will need a blank (i.e. formatted) disc ready for saving your game
position onto. Before saving for the first time, you will need to clear your
disc and identify it as your Carrier Command save games disc. To do this,
select the Zap Disc icon. Once the disc has been identified, you can then save
onto it. You will not need to select Zap Disc again to save onto the disc in
future.

Spectrum 128k tape users.
Tape users require a blank cassette to save game positions onto. If you do not
wish to save a game position, you can continue by selecting any of the game
icons available to reenter the game.

Surrendering
Selecting the surrender 'flag' icon allows you to abort the game - effectively
surrendering to the enemy forces. To surrender, press 's' on the keyboard or
select any other available game icon to continue.

COLOUR CODING

Spectrum Carrier Command uses the following colour
coding for the three island alignments:-
Blue Friendly Island
Red Enemy Island
Green Neutral Island

TIME LAPSE

Spectrum Carrier Command includes a Time Lapse option, which effectively
speeds up time whilst the icon Is selected and the fire button is pressed.
This option is best used to speed up time whilst a vehicle (e.g Carrier) is on
its way to a new destination. It can also be used to speed up the production
of items to be shipped to the designated stockpile island. However, the time
lapse will also have the same effect on the enemy forces.

NB: The time lapse option does not effect the length of the time out on the
messages screen, (please see the Carrier Command Operations Manual for further
information on the message screen).

------------------------------------------------------------------------------

CARRIER COMMAND
Copyright (c) Realtime Games Software Limited 1989

MISSION BRIEFING & ACC EPSILON OPERATIONS GUIDE
SPECTRUM VERSION

Copyright subsists in all Rainbird Software, documentation and artwork. All
rights reserved. No part of this software may be copied or transmitted in any
form or by any means. This software is sold on the condition that it shall not
be hired out without the express written permission of the publisher.
Rainbird Software, Unit 1, Hampton Road, Tetbury, Gloucestershire.

Page 2

MISSION BRIEFING

INCOMING SUB-ETHA FACSIMILE...

FROM : FLEET ADMIRAL GEORGE H. WHITTAKER

DATE: 4th June 2166
TIME: 15:37

ENTER OFFICIAL IDENTIFICATION SEQUENCE: *******
ACCEPTED.

DOCUMENT PROCEEDS:

Commander, thank you for making yourself available at such short notice.

The following information is of a highly confidential and sensitive nature and
must not fall into the hands of dangerous and irresponsible persons. I am, of
course, speaking of politicians and journalists. This document has been
prepared by Commander Sherwood, and only he, you and myself are aware of the
full extent of this sensitive situation...

Document received 29 MAY 2166:

It is a little known fact amongst the general populus of this nation that
almost three years ago the ship SS Delta made an exciting and economically
miraculous discovery whilst on a routine tour of duty in the Southern Ocean.

The Delta is a member of our small fleet of Fuel Hunters -specially designed
ships whose sole purpose is to scour the ocean bed, probing the silt and
drilling into the rock, searching for the rarest commodities in the modern
world - Fossil Fuels and essential industrial metals.

Page 3

Mineral Content of Island Lava diagram

Page 4

After reports of inconsistent air pressure and unpredictable tidal activity in
an area 670 miles due west of Gamma Base, Delta discovered that a number of
small volcanic islets had emerged from the sea and even more were emerging,
due to a huge movement in the Treltor and Avapola tectonic plates which were
not expected to separate for at least another six thousand years. A number of
eminent scientists who were sent to investigate the phenomenon reached the
conclusion that the movements were probably due to the multitude of
underground nuclear weapon tests that were carried out in the late twentieth
century, but the blame was never officially laid on any nation who had
previously entertained a nuclear arsenal.

The press and public were never informed of anything other than a 'minor
geological fault' occurring in the area. However, the team of scientists who
investigated the fault also put forward a theory suggesting that the stored
energy trapped within the fault could be tapped and stored in a form suitable
for shipping back home. The scientists' report put forward the following
five-point plan:

1. There should be a 'controlled' leak of the volcanic magma energy, to
produce a group of small islands similar to the ones already in existence,
but of a controllable size.

2. The majority of the islands should be geologically encouraged to develop
volcanic activity, which could then be controlled.

3. Some of the islands should have their volcanic activity inhibited, and
these islands could be used to house the various Power Stations and Command
Centres that would be necessary. All these facilities should be populated
by service droids.

4. Two large vessels should be commissioned and developed. These ships would
carry a detachment of Aircraft and Amphibious Tanks which would transport
the Control Centre Builders (highly advanced self-constructing devices,
designed to build the Control Centres and their accompanying buildings),
collect raw materials, and also serve as a defence force, if need be.

Page 5

5. The Aircraft Carriers would start on opposite sides of the island
archipelago, and work towards 'populating' all the islands within a two
year period.


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