Batman Header
Batman Header 2

Главная Наш топ 100 Вся база игр Гостевая книга Страницы сайта Помощь Музыка Книги Поиск


Музыкальные демо 48-128*** Игры 48-128*** Электронные журналы*** Утилиты



ZX-Spectrum Sinclair Qaop JS online games
LODERUNNER 2



ZX-Spectrum Sinclair Qaop JS online games
JOE BLADE 2



ZX-Spectrum Sinclair Qaop JS online games
LUNA ATTACK



Перейти в онлайн эмулятор B.A.R.F.

Перейти в онлайн каталог игр
Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
чтобы включить звук и музыку,включите 128,а F5-перезагрузить игру,
ДЛЯ ПОЛЬЗОВАТЕЛЕЙ ХРОМА - управление только с онлайн эмулятора

Instructions for B.A.R.F. v2.0 (BATTLE AGAINST RIGELIAN FORCES)

Programmed in 2004 by Dinu Cristian Mircea (aka GOC)

This is a 4k, Spectrum 128K, entry for the www.ffd2.com/minigame minigame
competition. PLEASE READ ALL OF THE SECTIONS NOT MARKED "OPTIONAL" BEFORE
PLAYING THE GAME.

There's no copyright on this, but I would appreciate it if you didn't just rip
it off and say you programmed it (hahaha, who would rip off a game like this...)
- that would obviously make you a lamer, and you're not a lamer, are you ?

If you find the game too hard, check out the "Playing tips" section.

This package includes a RZX showing me complete all four stages of the game.

For those who've seen it: Yes, I know I'm sh*te !

Contents
========
0. What's new in this version ?
1. Loading instructions
2. The plot (optional)
3. Playing the game
4. Quirks & features
5. Technical info (optional)
6. But.... (optional)
7. Contacting me (optional)
8. Playing tips (optional, spoiler alert !!!)

0. What's new in this version ?
-------------------------------

Documentation changes:

- Modified the docs to reflect all the changes. (obviously!)
- Replaced the 'destroy particle beamer' tip with a much safer one and added
many other tips.

Gameplay changes:

- The aliens should be a bit more aggresive now, and I've increased the
randomness of the missile firing.
- Larger ships now have two hit points (the mothership has 3), to make the
combat last longer. :)
- Fixed several collision detection bugs. (OK, OK, so they WERE bugs, not
features :D)
- Significant changes in the gameplay of stage 3.
- You're no longer safe at the edges of the screen in stage 4. This was due to
an inaccuracy which I've now corrected.
- Each shot you fire now costs you 1 point.

Cosmetic changes:

- Minor graphic changes, including 2-pixel wide scrolling stars (� la Moon
Cresta). I hope the game doesn't look worse now ! :)
- The mothership's destruction sequence has been enhanced with some (pathetic)
'fireworks' effects.
- The "3D starfield" effect in stage 3 has been greatly enhanced and should be
much more bearable now.
- Slightly improved sound system. The lasers and explosions are more "furious"
now... Pump up the volume ! :)

1. Loading instructions
-----------------------

To run this, load it in an emulator such as Realspectrum or Spectaculator, using
the standard 128K mode: Select the 128K system, reset, and when the menu
appears, simply press ENTER, thus selecting the "Tape Loader" option.

The game *seems* to also work with a +2, +2A, +3 and even Pentagon, but if
anything goes wrong, you should retry with the bog-standard 128K. It will even
run in "USR 0 mode" (demo freaks should know what that is), but don't run it on
a 48K, or on a 128K in 48 mode - that disables paging and the game won't run.

Don't run the program with anything that changes the starting address of BASIC
programs, such as the Interface 1, Microdrives, etc.

2. The plot (optional)
----------------------

"Sit down, cadet.

As you may have heard, at a recent conference, the ambassador of a puny race
known as the Rigelians has stated that, and I quote, 'Spectrums are sh*te'.

It is obvious that we cannot allow the Rigelians to harbor such ludicrous
thoughts. Therefore, the Human Empire is now at war with their insignificant
excuse for a race. You are to take one of our state-of-the-art fighters and
destroy their laughable task forces now heading towards our outer colonies.

You will not be given any reinforcements. I cannot see why a pilot of your skill
would possibly need any more ships at his disposal.

Dismissed.

Death to the enemies of the Empire !!"

3. Playing the game
-------------------

B.A.R.F. is a four-stage shoot-em up based on the well-known arcade game GORF.
You are in command of a state-of-the-art fighter (actually a 15-year old piece
of junk) and you have to destroy the task force of an inferior race, the
Rigelians. The Rigelians have many more ships than you do, but they are quite
dumb and technologically inferior, so your mission should be an easy one...

You control your ship with the keys 6,7,8,9 and 0 for Left, Right, Down, Up, and
Fire respectively. If you're having a hard time playing with those keys, use the
emulator's options to emulate a Sinclair Joystick - the keys will then be mapped
to the cursors or something more appropriate. While in the title screen, press
Fire to start the game.

You battle it out with the Rigelians through four stages, each with a different
enemy formation:

* Stage 1: Fighters -- This is basically a Space Invaders game. A compact block
of enemy fighters will slowly advance towards you, and you have to gun them down
before they reach the bottom of the screen - you have been warned. Obviously,
you will also have to dodge the missiles fired by the fighters...

* Stage 2: Twin formations -- You have to battle with two enemy formations, each
consisting of a dangerous ship firing a constant particle beam and three escort
vessels which can swoop down on you. Note that these enemy ships are fitted with
a shield. When you first hit a ship, it will flash and lose its shield, and only
then will your second shot destroy the vessel.

* Stage 3: Hyperspace -- During your hyperspace voyage towards the Rigelian
flagship, warp-fighters will try to prevent you from reaching your destination.
They adopt circular trajectories that make them extremely difficult to hit -
aiming ahead is essential ! Regular missiles don't work in hyperspace, so combat
is carried out using warp torpedoes. When you press fire, you will see your
torpedo travel farther and farther into the screen and explode somewhere in the
distance. To destroy the enemy fighters, you have to catch them in the explosion
(which lingers for about half a second) when they're near your ship. Meanwhile,
the alien craft will be shooting their own torpedoes at you, and you have to be
careful not to get hit by the shrapnel... The stage ends when you've destroyed 8
ships.

* Stage 4: Flagship -- To complete your mission, you have to destroy the
Rigelian flagship. Unfortunately, it is protected by a deflector, so you can't
destroy it as easily as you would any other ship. You have to hit it three
times, in a precise location at a certain moment in time... (If you get tired of
guessing, check the "Playing tips" section to see what you have to do)

Upon destroying the mothership, the message "CONGRATS" will appear. Take a break
and then shoot the message to finish the stage. Your rank will increase and you
will immediately resume fighting from stage 1.

Your ship has a number of shields (replenished at the beginning of each stage),
one is lost whenever you get hit. If you run out of shields and get shot, your
ship is destroyed and the game is over - **there are no "lives"** ! The game
becomes progressively difficult as your rank increases, in that the amount of
shields your ship is provided with decreases. The game becomes extremely
challenging when you start with no shields: one mistake = game over.


Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся. Разаботчик эмулятора © Jan Bobrowski
Всего комментариев: 1
Добавлять комментарии могут только зарегистрированные пользователи.
[ Регистрация | Вход ]
All rights reserved True Edition © 2011-2018
·ZX-Spectrum Sinclair JS online games
Хостинг от uCoz