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ZX SPECTRUM Qaop online игры

если игра не запустилась,то нажми reset в левом меню эмулятора и обнови страницу для корректной работы и музыки это желательно делать всегда

Нажмите старт и играйте,прямо в браузере,кратко по управлению тк не все помнят,,,Qaop полностью эмулирует спекки,если нужно из бэйсика запустить игру-нажать R затем ENTER,клава по умолчанию 6-влево,7-вправо,8-вниз,9-вверх,0-огонь,,,спэйс и энтер как ввод

---» START только для Мозилла Файрфокс

Это превиев,он грузится только в 48кб,если программа не пошла-жать START


Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
чтобы включить звук и музыку,включите 128,а F5-перезагрузить игру

Более удобная навигация по играм здесь

Spectrum zx Sinclair online in you browser


FOTO

Full title Yie Ar Kung-Fu
Year of release 1985
Publisher Imagine Software Ltd (UK)
Re-released by Erbe Software S.A. (Spain)
The Hit Squad (UK)
Author(s) Brian Beuken, F. David Thorpe, Martin Galway
Tie-in licence Konami Ltd (UK) (arcade coin-op: Yie Ar Kung-Fu)
Machine type ZX Spectrum 48K/128K
Number of players 1
Controls Kempston, Interface 2, Redefineable keys
Type Arcade: Solo beat-em-up
Message language English
Original publication Commercial
Original price £7.95
Budget price £2.99
Availability Available as both Perfect TZX and non-TZX
Protection scheme Multiple schemes (see individual downloads)
Additional info Appeared on side B of the compilation Chartbusters (Ocean Software Ltd)
Appeared on tape 2, side A of the compilation Grandes Exitos de Konami, Los (Erbe Software S.A.)
Appeared on tape 1, side A of the compilation Konami's Arcade Collection (Imagine Software Ltd)
Appeared on tape 1, side B of the compilation Konami's Coin-Op Hits (Imagine Software Ltd)
Appeared on tape 2, side B of the compilation Magnificent Seven, The (Ocean Software Ltd)
Appeared on tape 2, side B of the compilation Stars on the 128K (Ocean Software Ltd)
Appeared on side B of covertape MicroHobby issue 192: Tape 12 (MicroHobby)
Features Martial Arts
Also listed on Wikipedia, Freebase and Lost in Translation
Remarks A 128K version was available exclusively on the Stars on the 128K compilation.
Series This game belongs in the following series:
1. Yie Ar Kung-Fu
2. Yie Ar Kung-Fu 2
Other systems This title was also advertised for and/or published on the Amstrad CPC, BBC Micro, Commodore 64, Commodore Plus/4, MSX and NES

YIE AR KUNG FU

Its program code, graphic representation,
and artwork are the copyright of Imagine Software
(1984) Limited and may not, be reproduced, stored,
hired or broadcast in any form whatsoever without
the written permission of Imagine Software (1984)
Limited. All rights reserved worldwide. Yie Ar Kung Fu
runs on the Spectrum 48K and Spectrum +.

THE GAME

Yie Ar Kung-Fu is a text of skill development in the
traditional Martial Arts. It features Oolong in his
attempt to become a Grandmaster in the ancient
skills in honour of his father, a kung-fu master
before him.
Your ultimate goal is to become a grand-master but
to achieve this you must defeat a variety of
opponants each more deadly than the last. They are
armed with differing skills and weapons and must be
overcome with a combination of 16 different attack
moves.
The controls are by means of joystick or keyboard
which is user definable) and the game has a one or
two player option.
The fun and excitement of Kung-Fu is about to begin
as you face your foe. Your honourable opponents
are...
BUCHU - A huge kung-fu fighter who can attack by
flying through the air.
STAR - A beautiful girl warrior who is expert at
throwing deadly stars or SHURIKEN.
NUNCHA - Master of the NUNCHAKU - beware his
reach.
POLE - Attacks with the ancient rod or BO.
CLUB - ...This fighter is armed with a shield to deflect
your blows and a club to strike back.
FAN - Another female adversary, this time an
exponent of the NINJAFAN.
SWORD - Sword carrying apponant, a firesome and
deadly foe.
TONFUN - Skilled in the art of fighting with flailing
sticks of TONFA.
BLUES - The Kung-Fu master himself, has all the skills
and moves of Oolong, but faster. If you can win this
final battle you truly will become a Grand Master.

LOADING

Type LOAD "" [Note there is no space
between the two quotes]. The " is obtained by
pressing SYMBOL SHIFT and the P key simultaneously.
For further instructions consult chapter 6 of your
manual. Now press PLAY on the recorder. The screen
message should appear and the game will load
automatically. If this does not happen try adjusting
the volume and tone controls up until loading takes
place.

CONTROLS

Oolong is controlled as follows:
Joystick control plus FIRE button creates the attack
moves. SPACE bar switches between KICK and
PUNCH.

JOYSTICK

DIAGONAL JUMP JUMP DIAGONAL JUMP
LEFT \ | / RIGHT
\ | /
\|/
LEFT -----+----- RIGHT
/|\
/ | \
/ | \
DUCK

KEYBOARD
Key controls with out the FIRE key
pressed emulate the joystick controls.
The keyboard control substitutes are
indicated on each move as the KEY
LETTER, but can be redefined if
required. The S key represents FIRE.

CAPS SHIFT - Pause
BREAK - Return to Menu
SPACE - Restart

ATTACK MOVES

W (UP) FLYING PUNCH FLYING KICK
E (UP+RIGHT) LEAPING PUNCH HIGH KICK
D (RIGHT) LUNGE PUNCH ROUND HOUSE KICK
C (DOWN+RIGHT) LUNGE PUNCH ANKLE KICK

KO METER When KO meter reaches 0
player is knocked out

The attack moves are illustrated above and the KO
meters for you and your opponent indicate the
state of play at each level. You have 5 lives to begin
your task...GOOD LUCK!

ANKLE PUNCH LEG SWEEP X (DOWN)
STRIDE PUNCH GROUND KICK Z (DOWN+LEFT)
LACE PUNCH RISING KICK A (LEFT)
HOOK PUNCH SWOOPING KICK Q (UP+LEFT)

STATUS and
SCORING

On screen scoring indicates your current
score the high score and number of lives
you have remaining. Bonus life is
awarded at 20,000 points and the score
for each move is as follows.

FLYING KICK 2000
FLYING PUNCH 2000
ROUND HOUSE KICK 500
LUNGE PUNCH 500
LEG SWEEP 500
GROUND KICK 1000
RISING KICK 1500
HOOK PUNCH 1500
ANKLE PUNCH 1500
STRIDE PUNCH 1500
LEAPING PUNCH 1500
LUNGE PUNCH 1000
FACE PUNCH 500
ANKLE PUNCH 1000
SWOOPING KICK 1000
HIGH KICK 1000

HINTS and TIPS

* Seek and attack opponent's weak point.

* Remember Oolong can jump over his foes and put
them offguard.

* Try hit and run tactics and keep your distance from
armed opponents.

YIE AR KUNG FU

Yie Ar Kung Fu is a trademark of Konami Limited.

Produced by D.C. Ward

Konami©
©1985 Imagine Software (1984) Limited.

-------------------------------------------------------------
Document created by rstuart@ukonline.co.uk on 11th Dec 99 for
World of Spectrum: http://www.void.demon.nl/spectrum.html
Re-edited Robin Stuart's work to create the original Imagine
instructions by Frode Tennebø, 20050821.


Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся.

Разаботчик эмулятора © Jan Bobrowski

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