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heroes_of_the_lance

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Управление эмулятором: Escape-сервисное меню с настройками эмулятора.
ЛЕВЫЙ ШИФТ+6 7 8 9 0 в TR-DOS

При загрузке страницы фокус передается эмулятору для управления с клавиатуры,если перевели фокус щелчком мыши на другой элемент,то перегрузите страницу.


Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.

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если игра не запустилась,то нажми reset в левом меню эмулятора и обнови страницу для корректной работы и музыки это желательно делать всегда

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Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
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      Прикрепления: HOTLANCE.tap(150Kb) · 3330040.png(16Kb)

HEROES OF THE LANCE


если игра без автозапуска,то нажмите "R" затем "Enter" (ну или Ввод по рабоче-крестьянски))


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OFFICIAL

Advanced
Dungeons & Dragons®

COMPUTER PRODUCT
_____________________
| |
| HEROES OF THE LANCE |
|_____________________|

U.K. VERSION
______________________________
| |
| A DRAGONLANCE TM Action Game |
|______________________________|
______ © 1988 TSR, Inc.
/ \ © Strategic
| U.S. | Simulations, Inc.
| | __________________ _ All rights reserved.
| GOLD | \ ____\ ______|_\ TM
\______/ \__\___ \__\___ | | TSR TM
__________________________________\ \____\ \ | |_____________________________
______________________________________\_______\|_______________________________

STRATEGIC SIMULATIONS, INC.

CREDITS

HEROES OF THE LANCE

Program Creation: U.S.Gold Ltd

Design & Co-ordination: Laurence H. Miller

Programming Team:
-----------------
Alan Bridgeman, Matt Ellis, Graham Lilley,
Teoman Irmak, Anthony Scott.

Product Manager: Jerry Howells

Production Co-ordination: Bob Kenrick

Based on the module: DL1 Dragons of Despair

Original U.K.Manual: Laurence H. Miller
Manual adapted by SSI: Louis Saekow Design:
Louis Hsu Saekow, David Boudreau, Pete Gascoyne

Box Art: Jeff Easley

Original Graphic for Title Screen: Clyde Caldwell

Game developed by: U.S. Gold Ltd. & Strategic Simulations, Inc.

U.S.Gold Test & Development Team: Paul Sutton,
Charles Cecil & Mike Dixon

SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers,
Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning,
Robert Daly & James Kucera

ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the TSR logo are trademarks
owned by TSR, Inc., Lake Geneva, W.I, USA and used under license from Strategic
Simulations, Inc., Mountain View, C.A., USA.

© 1988 Strategic Simulations, Inc. © 1988 TSR, Inc. All Rights Reserved.

This handbook, any other accompanying printed material and the computer
programs, on the accompanying floppy disks or cassettes, described herein, are
copyrighted and include proprietary information belonging to Strategic
Simulations, Inc. and TSR, Inc. No one is permitted to give or sell copies of
this handbook, any other accompanying material and the computer programs, on
the accompanying floppy disks or cassettes or listings of the programs on the
disks or cassettes to any person or institution except as provided for by
written agreement with TSR, Inc. No one may copy, photocopy, reproduce,
translate or reduce to machine readable form this handbook or any other
accompanying printed material, in whole or in part, without the prior written
consent of TSR, Inc.
Any person/persons reproducing any portion of this program for any
reason, in any media, shall be guilty of Copyright violation and subject to the
appropriate civil or criminal legal action at the discretion of the copyright
holder(s).

CONTENTS

I. Background & History ....................................................2
A. The DRAGONLANCE® Saga
B. ADVANCED DUNGEONS & DRAGONS® Game

II. The Action Starts........................................................3
A. Preparing for Play
B. Loading The Game
C. IBM version differences
D. Cassette/Disk version differences

III. Playing The Game ........................................................5
A. Movement
B. Ranged Combat/Dodge
C. Close Combat
D. Screen Displays
E. Menus and Sub-Menus
F. Winning the Game
G. IBM Keyboard Commands
H. A Note to ST Hard Disk users

IV. Characters .............................................................13
Tanis Half-Elven
Caramon Majere
Raistlin Majere
Sturm Brightblade
Goldmoon
Riverwind
Tasslehoff Burrfoot
Flint Fireforge

V. Monsters ...............................................................21

VI. Lost & Found - objects in the ruins.....................................23

1

I. Background & History
It is now more than three hundred years since the Cataclysm when the wrath
of the gods descended upon Krynn. With the only direct access portal denied
her, the Queen of Darkness spreads her power across the land by awakening the
evil dragons and creating the Draconians. Once in control of Krynn, she will be
free to force entry to the world. Only the 'Companions of The Lance' (they
aren't 'Heroes' until they succeed) can stop her final victory. Should they
fail, the Queen of Darkness will be free to come through from the Abyss into
the world and darkness will cover Krynn for all eternity, as she and her
Draconians will control the largest, most evil empire ever created.
The only threat to her awesome power is the possibility of a revival of the
worship of the old gods. In the years since the Cataclysm, the inhabitants of
Krynn have lost their belief in the gods. Before opposition to Takhisis can be
united, you must restore faith in the old gods by recovering the Disks of
Mishakal from the ruins of Xak Tsaroth. Use of their knowledge will bring True
Healing back to Krynn and restore faith in the old gods, allowing them to
intervene in the fate of their worshippers. More importantly, it allows them to
confront the Queen of Darkness directly and restore the balance between Good,
Evil and Neutrality.
This mighty relic is the only hope for Krynn and you must aid the Companions
in their quest to retrieve the Disks. Unfortunately, the Disks aren't just
lying in the ruins but are actively guarded by Khisanth, an ancient, huge,
black dragon, served by Draconians who have enslaved the local Aghar (gully
dwarves).

A. THE DRAGONLANCE® Saga
The world of Krynn resulted from players who wanted more dragons. The basic
plot which became the basis of the entire DRAGONLANCE® game universe was put
together by the TSR design staff. These concepts were then brought to life by
the TSR artists to produce the DRAGONLANCE® saga - a rich, diverse gaming
universe with awesome dragons and questing adventurers. From this beginning
came an entire world and its history, the place now known to gamers as Krynn.
Until now, occupation of Krynn has been limited to the imagination of the
readers of the DRAGONLANCE® novels and players of the ADVANCED DUNGEONS &
DRAGONS® role-playing game. However, things have changed.
The Heroes of the Lance game gives you the chance to take part in the quest
of the 'Companions of The Lance,' as they begin their fight to save Krynn from
domination by Takhisis, the Queen of Darkness. Find yourself in the thick of
the action as you control the characters in their life-or-death struggle
against the forces of evil. Can you retrieve the Disks of Mishakal from the
lair of Khisanth, deep in the ruins of Xak Tsaroth? Before you can even reach
the lair, the companions must defeat Draconian hordes in hand-to-hand combat
and deal with powerful magic, monstrous spiders, skeletal undead, and many more
terrors that lurk amidst the rubble of a once beautiful city.
For those familiar with the AD&D® game, this is not a role-playing game but
an Action game. The computer is used to keep all of the usual 'to hit,' 'damage
inflicted,' 'saving throw,' etc., dice rolls behind the scenes so that you can
concentrate on the action on screen. You won't see the numbers, allowing you to
concentrate on what is actually visible - the Draconian charging forward waving
a sword. Can you see any traps while the detect spell lasts or is that a potion
bottle in the corner?

2

B. The ADVANCED DUNGEONS & DRAGONS@ Game
Some of you may not have encountered role playing games (RPGs) before.
Although this isn't an RPG, it is based around the concepts of what is probably
the most widely played system - the AD&D® game from TSR.
Instead of being a passive reader or observer as in a novel or play, RPG
players control one or more characters within the story. You take an active
role in determining the course of events within a game, during which the
characters (if they survive) will learn and become more experienced, thus
equipping them to deal with tougher challenges. The players have an opportunity
to interact not only with the game but also with each other.
The game is open-ended and, when one scenario has been completed, characters
can continue to another and another...
A 'Dungeon (or Game) Master' directs each game by controlling the entire
action within the game, apart from the players' characters. This person is
responsible for describing the characters' environment, controlling all the
monsters and traps and dealing with combat resolution, treasure and anything
else which may occur. Many people enjoy being a Dungeon Master as much as
running a character in another person's scenario.
The Heroes of the Lance game is designed to hide the dice rolling and
table-referencing from the player and allow him/her to concentrate on the
action as the computer takes on the mechanics of the game. But, of course, it
doesn't allow players to interact with each other in the way the AD&D® game
does.

II. The Action Starts...
Despite the various encounters with Draconians whilst approaching Xak
Tsaroth, the Companions are finally standing within the Great Temple of
Mishakal before the statue of the goddess. As Goldmoon, carrying the Blue
Crystal Staff, approaches the statue, it animates and speaks to you:
"...Krynn is about to face its greatest test... You must return the truth
and power of the true gods to men. It is time to restore the balance.
To gain the power, you shall need the truth of the gods. Far below this
temple lie the Disks of Mishakal: circular plates of platinum that are all you
need to call upon my power. You must recover these disks.
Your way will not be easy. The disks now lie in the lair of the dragon.
Therefore I charge your staff: if you present it boldly, never wavering, then
you shall prevail..."
You will find the Heroes ready to start their explorations of the ruins of
Xak Tsaroth. You must be ready for anything as Draconians aren't the worst
thing you may meet. Good luck, the fate of Krynn is in your hands.

A. Preparing for play:
Copying your disks - Before beginning to play the game, you MUST make a copy
of your game disks. Set aside the original disks and play off the copies. The
original disks do not have any physical copy protection on them. ST users will
have to use a special format command, contained on Disk C (3). Insert that disk
and start your system. Double click on FORMAT.TOS and follow the prompts on the
screen. Because all versions will periodically write to disk, you should not
write protect your copies.
Saving the Game - Before beginning to play, you will also need to format a
blank, disk to use as a saved game disk. You can save your game during play by
selecting SAVE from the Main Menu and then following the screen prompts. These
prompts will instruct you to insert the formatted disk at the proper time.

3

Copy Protection - After you load the game but before any action starts, you
will be asked a question. This question can be answered by referring to the
rulebook. Enter the correct answer to the question and you will be able to
proceed.
Contrast - Due to the wide variety of monitors available, some adjustments
may be necessary to the contrast and brightness controls of your monitor in
order to get the best picture.

B. Loading The Game:
AMIGA - Plug your joystick into Port 2. Turn on your system and boot with
Kickstart 1.2 or greater (either built in as ROM or by disk, depending on model
number). When the computer asks for the Workbench disk, insert Disk A (1) into
your disk drive. The game will auto-boot and load into the computer. Follow the
screen prompts which tell you when to swap Disk A (1) for Disk B (2) and vice
versa.
AMSTRAD Disk - Plug your joystick into Port 1. Insert Program disk A (1)
into disk drive. Type ¦CPM and press ENTER. The game will load and run
automatically. Follow the screen prompts. AMSTRAD Cassette - Plug joystick into
Port 1. Press CTRL and small ENTER keys then PLAY on the cassette recorder.
Follow the screen prompts.
ATARI ST - Plug your joystick into Port 2. Insert Disk A (1) into your disk
drive. Turn on the computer. The game will load and run automatically. Follow
the screen prompts which will tell you when to swap disks.
COMMODORE C64/C128 Disk - Plug your joystick into Port 2. Turn on your disk
drive and then your computer. With the C128, hold down the Commodore Key as you
turn the computer on to put it into C64 mode. Insert Disk A (1) into the disk
drive with the label side facing up. Type LOAD "*",8,1 and press RETURN. The
game will load and run automatically. Follow the screen prompts which will tell
you when to swap disks. C64/C128 Cassette - Plug joystick into Port 2 (C128, as
above for C64 mode). Press SHIFT and RUN/STOP keys together, then RETURN. Press
PLAY on the cassette recorder. Follow screen prompts.
IBM PC and Compatibles - Start your computer with DOS 2.0 or greater. If you
don't see the A prompt (A>) type A: and press ENTER. Remove DOS disk and insert
Disk A (1) into your A disk drive. If playing for the first time or if you wish
to change a previous set-up, type HINSTALL and press ENTER. You will then be
given a range of choices allowing you to customise the game for your machine.
These cover graphics mode, control (IBM joystick or keypad) and hard disk
installation. When you are satisfied with your selections and accept them, they
will be written to disk. After this installation and in the future just type
START and press ENTER. Follow the screen prompts. You do not need to use
HINSTALL again unless you wish to change your current set-up.
SPECTRUM 48K/128K & +2 Cassette - Connect joystick interfaces before
switching on. 128K or +2 use Tape Loader option. 48K type LOAD "" and press
ENTER then PLAY on the cassette recorder. Follow the screen prompts. SPECTRUM
+3 Disk - Turn on the computer, insert disk and press ENTER. Follow the screen
prompts.

если игра без автозапуска,то нажмите "R" затем "Enter" (ну или Ввод по рабоче-крестьянски))

Стопроцентная эмуляция работы спекки в онлайне,игры и демо,тысячи программ в наличии,прохождения,скачать бесплатно 8_ми битные треки,сделать снэпшоты не запуская отдельную программу и тут же сохранить их,Ваш браузер - Ваш спекки,с появлением canvas,появилась возможность сделать это чудо прямо в браузере с точностью до бита ULA и ППЗУ.....пи...пи..spectrum ,ИГРАТЬ,ОНЛАЙН,ИГРА,ИГРЫ, часы,zx spectrum,zx spectrum games,zx spectrum emulator,zx spectrum игры,zx spectrum купить,zx spectrum эмулятор,spectrum игры


Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся.

Разработчик эмулятора © Jan Bobrowski

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Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся.
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ZX-Spectrum Sinclair 128 TR-DOS online games