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ZX SPECTRUM online игры a Firefox overview

Управление эмулятором: Escape-сервисное меню с настройками эмулятора.
ЛЕВЫЙ ШИФТ+6 7 8 9 0 в TR-DOS

При загрузке страницы фокус передается эмулятору для управления с клавиатуры,если перевели фокус щелчком мыши на другой элемент,то перегрузите страницу.


Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.

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Файлы страницы

ZX SPECTRUM play online игры

если игра не запустилась,то нажми reset в левом меню эмулятора и обнови страницу для корректной работы и музыки это желательно делать всегда

Нажмите старт и играйте,прямо в браузере,кратко по управлению тк не все помнят,,,Qaop полностью эмулирует спекки,если нужно из бэйсика запустить игру-нажать R затем ENTER,клава по умолчанию 6-влево,7-вправо,8-вниз,9-вверх,0-огонь,,,спэйс и энтер как ввод

---» START только для Мозилла Файрфокс

Это превиев,он грузится только в 48кб,если программа не пошла-жать START,для смены картинки обычно SPACE или ENTER


Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
чтобы включить звук и музыку,включите 128,а F5-перезагрузить игру,ДЛЯ ПОЛЬЗОВАТЕЛЕЙ ХРОМА - управление только с онлайн эмулятора

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FOTO


      Прикрепления: FAIRL128.tap(79Kb) · 4044979.png(19Kb) · Fairlight.txt(13Kb)

Full title Fairlight
Also known as Fairlight: A Prelude: The Light Revealed
Fairlight: A Prelude
Year of release 1985
Publisher The Edge (UK)
Re-released by ABC Soft (Spain)
The Micro Selection (UK)
Author(s) Bo Jangeborg, Jack Wilkes, Niclas Osterlin, Pennsoft, Mark Alexander
Machine type ZX Spectrum 48K/128K
Number of players 1
Controls Keyboard
Type Adventure: Graphic
Message language English
Original publication Commercial
Original price £9.95
2300 ptas.
Budget price £1.99
Availability Available as both Perfect TZX and non-TZX
Protection scheme Multiple schemes (see individual downloads)
Additional info Appeared on side A of the compilation Fairlight: The Legend (The Micro Selection)
Appeared on side B of covertape ZX Files Megatape 4 (ZX Files)
Features Isometric 3D Graphics
Also listed on Wikipedia and Freebase
SPOT comments 128k version available
Series This game belongs in the Chronicles of the Land of Fairlight:
1. Fairlight
2. Fairlight II
Other systems This title was also advertised for and/or published on the Amstrad CPC and Commodore 64

Fairlight: A Prelude © 1985 The Edge Software
-----------------------------------------------

AN INTRODUCTION

Welcome to the Land of Fairlight. You are about to enter a world of wonder
and magic. Fairlight represents the 'state of the art' in 3-dimensional
graphic adventures for the Sinclair Spectrum. What makes Fairlight rather
special is a programming environment called 'The 3-D Worldmaker Technique'.

The techique allows a level of graphic and 3-dimensional realism never seen
before on a home computer. Every object that you come across in the game has
it ownspecial attributes. You can move most objects at will and even stack
them into piles if you wish.

Objects and characters in general have 'real world' features, such as weight,
momentum and sometimes a degree of intelligence too. Although, for instance,
you (as the hero 'Isvar') have 5 'pockets' to carry things in, you may not be
able to carry as many as five 5 - what you can carry also depends on the
weight if the objects. And as you'd logically expect, pushing a lightweight
object like a key makes it travel further than pushing a heavy object like a
barrel.

This revolutionary technique has also allowed (as you'll see) an unrivalled
degree of detail to be added to the 3-D rooms and caverns. The net result is
a 'realistic' castle and accompanying cave system which you can feel free to
explore. But keep your eyes open! As in real-life not everything which you
can search for is esy to spot! Many objects have, well, 'magical' uses. All
is not as may first meet the eye...

The game may take you several months to solve - so do not sit down expecting
to see all that Fairlight has to offer on the first evening!

We sincerely hope that you have as musch pleasure playing Fairlight as Bo
Jangeborg had in creating it. Keep your eyes peeled for Fairlight II, coming
next from Bo, via The Edge.

London, Autumn 1985

PLAYING FAIRLIGHT

Loading Fairlight
Fairlight loads from tape by simply entering LOAD "" and pressing ENTER. The
game will run automatically when loading is finished.

Game controls:

Keys Function
Y-P UP & RIGHT
H-ENTER DOWN & LEFT
Q-T UP & LEFT
A-G DOWN & RIGHT
SYM/SPACE JUMP
B-M FIGHT
X-V PICK UP
CAPS/Z DROP
1-5 SELECT OBJECTS (5 'pockets')
6/7 USE OBJECT SELECTED
SYM/0 RESTART GAME
SYM/SPACE PAUSE

Joystick:
Fairlight can also be used with Kempston compatable interface joysticks. The
usual joystick movements will allow you to guide Isvar around the castle,
and the fire button will allow Isvar to fight. All other functions are used
by pressing keys as above.

Objects in the Land of Fairlight:
To help you identify some of the objects in Fairlight, here is a short list
of some of the most common ones that you'll encounter in your quest:

Stool, Book, Barrel, Decanter, Keys, Goldbag, Potion, Plant, Bread, Chichen,
and Scroll> Most objects have a use and some may not be what they seem!

P.S.Clues to solving Fairlight are scattered everywhere. Not only in the
game, but look also closely at the cover, start-screen, and the following
text, too!

CRONICLES OF THE LAND OF FAIRLIGHT

1. A Prelude: The Light Revealed.

A Dying Land
It did not happen overnight. The Land of Fairlight had once been a beautious
place, people by a fair race, led by mighty and worthy Kings and Queens. But
the beauty had faded. The leaders had grown weaker and weaker. The Light had
all but gone...

The history books written by the Elders of days long gone by, talked almost
solely of a land of peace, a land of music and jollity. A land where it
seemed the sun shone brightly everyday, in clear blue skies.

A land in which magic was everywhere, in everything and in everyone...

No one could explain exactly what had gone wrong, although there was no
shortage of village story tellers more than willing to try. There had been
Gerion, a great and powerful leader standing 8 feet tall, it's said, who led
the land into costly and wasteful war. Ogdar had then replaced the mighty
Gerion only to promptly ban all study of science, music and the magical arts.

There followed a succession of weak rulers from Reeth to Leofine, who all
allowed the once pristine order to slip into chaos and darkness. And even
when a seemingly good leader finally appeared many bad harvests later, his
own people murdered him. It was the final sign of a decaying land, and there
were many at that time who despaired and left Fairlight for lands far beyond
the Cynwulf mountains.

Only the Castle Avars sttod alone and silent on the plains of Avarslund. The
last dwelling place of a King of Fairlight, the King Avars who some say was
King when the Land was still full of magic, before the fall...

As long as anyone could remember no one had succeeded in gaining entrance to
this last vestage of the land as it once was. Legends about it were to be
heard everywhere, with some saying that inside still lived the tall ancestors
of Fairlight's people, some saying that a perpetual summer shone within, and
yet some saying that within sits Segar the Immortal awaiting his moment to
bring the Light back to the Land.

But few alive in these times could believe that, as mysterious as this Castle
might be. For this was an age of fudalism and a time when Merchants and
Barons rule, if any can be said to rule in such a fragmented land.

A Trespass: A meeting; An unexpected guest
Nothing was further from Isvar's thoughts than tales of his ancestors, less
still of the myths surround the Castle Avars.

"The clouds are particularly grey today...still I suppose it is July..."
mused Isvar, "can't help but laugh at the Elders who will claim anything if
it suits them - such as the tall tales of days gone by when the skies were
clear blue and Solas shone brightly at least 8 hours each day! Blu! Huh.
Still they also said don't go near this wood. Ogri's Wood. 'Dangerous', they
sais, 'evil, nasty place', and they even tried to claim there are poisonous
snakes in here. Well I'm sure there's no such snakes in this latitude, and as
for their other warning, well they only serve to support my idea that they
are trying to hide something! Perhaps a treasure? Well certainly something
worth finding, and I'm going in to look for it.

"It's certainly dark in here... and so silent... not a ...what was that? A
crack of a branch? A bat? An owl? Don't get jumpy now Isvar, your older than
that.. so just... what?! a noise again, like someone or something breathing
quite close by. I think perhaps I'll return later, better go back for now.
Er, the path was just behind me here, just... where's the path gone! It's so
dark in here, but even so there's no sign of the path at all!! Help!"

"Don't be afraid young master", came a voice so soothing that Isvar thought
for a moment that an angel had spoken. "This is Ogri's wood and Ogri's
friends quite safe here, yes, and Ogri like young master, not let harm come
to him, no, no harm. Long time since Ogri saw young master, why young master
not come again sooner, why leave Ogri here so long on own? Hum? Not like Ogri
young master? Huh?"

Isvar's mind and body were both equally frozen by what stood before him. Part
of him still desperately trying to run away, and another part was totally
fascinated by this woman-like creature that stood half bent before him! But
how? And those eyes, those eyes, so soothing, so welcoming so...

Isvar sank into a blissful loss of consciousness, and as he did so he felt
Ogri lifting him up and starting to carry him away...

Isvar woke up what seemed to him to be an eternity later. He was sprawled out
on the floor of a cave and the faint glimmer of a typical Fairlight day was
easing in through the entrance. There too stood a figure, that of an old man
in a hooded cloak. Before Isvar could piece his thoughts together, the old
man spoke in a deep, resonant voice.

"Arise Isvar, we have much to do, and if you do not move fast I fear that
Ogri will be returning to feast upon you as her breakfast!"

Hardly knowing what to think, Isvar's body almost automatically rose and he
found himself following this old man out of the cave and into the glade
outside. Still dazed. Isvar managed to stutter, "Who are yyyou? Where am I?
Where did you come from?" and another part of him saying, "moreover how do
you know my name??".

"Isvar, you have strayed. You have ignored the warnings of your Elders and
entered Ogri's Wood. But I can lead you to safety. Come this way. Just down
this slope and then we're almost out of Ogri's way. You'll be safe then. Come
boy! Don't dawdle."

Isvar followed, quite mesmerised by the old man's voice. Down the slope and
along a path which suddenly turned sharply and ran alongside a wall.

"This must be an outer wall of the Castle Avars", thought Isvar, "I hadn't
realised I was so close to it."

"This way boy! Hurry, we must move fast if we are to get well away from
Ogri - she's far more dangerous than you might think. In here, quick boy,
in here."

The old man had found an opening in the wall that Isvar could have sworn was
not there a moment before. Entering, Isvar had the shock of his life.

"But, but, this is the Castle Avars! We're on the Inside! But no one has ever
got inside - at least the Elders tell use that no one has ever been in here
since the last King Avar died over 3,000 years ago."

Even as he spoke, Isvar was aware that the wall behind him was quite
seamless, there was not the slightest sign if a doorway of any kind. He was
trapped inside! Isvar turned to face the old man and found that he was about
to speak, wearing an almost pathetic apologetic face.

"Isvar, I must admit that I have lured you inside this castle. You are wrong
to say that none have ever been in here since the King Avars. I myself live
here, and have done so for many many years. Lived did I say? Huh! I should
say entrapped! For I am a prisoner and what you see before you is merely a
projection of myself that I have created by force of my will. I am a prisoner
Isvar, in that tower over there. Yes, I was once the court sorcerer to the
King Avars, yes I am that old! But the King's slayer entrapped me here all
that time ago.

"I have waited Isvar, oh how I have waited! only one has come before you, and
he too too I gave the same quest that I give to you this day. But je failed
me Isvar. You must not! Do not fail me Isvar.

"Isvar! I must be freed! The only way I can be free is if you can find
somehere here a book - 'The Book of Light'. This book is magic, nay it is
more than that for only with it can there be any hope of magic returning to
are fair land. You must find it! Bring it to me and my invisible bonds will
be broken, and I can assure you Isvar that upon that moment I will be able to
give you the means to leave this castle. But only then!

"Beware, though, Isvar, for those who entrapped me here did not leave me
unattended. You will see guards, trolls and many other creations which they
have around this castle to ward off anyone who may succeed in gaining
entrance! He who came before you was almost successful - he may have even
found the book... I don't know But this I do know, that the guards got him
and entrapped him too in the dungeons of this place.

"Go! Quickly Isvar. Hurry, the future, the future of Fairlight depends upon
you! And remember this, the book could only be approached by the King Avars!
More than that I cannot help you in locating it. But hurry, there is no time
to lose!

And with that last phrase, the vision of the old man seemed to fade and
barely a moment he had dis appeared altogether.

"Wait!, I said wait!", cried Isvar "You must know more about where I can find
the book! You must know more about how I can find my way around this castle!
Surely you can tell me more!"

But no answer came.

ACKNOWLEDGEMENTS

Storyline by Bo Jangenorg with assistance from Tim and Cheri Langdell.

Graphics by Bo Jangenorg and the inimitable Jack (with special thanks for the
start screen, Jack). Graphics made possible by The Artist and Grax.

Music - the phenomel 'multichannel' music of Fairlight was composed by
Alphinwood, and the Spectrum version was created through Ricksoft. With many
thanks to Martin, Robert, Alan and friends.

Bo would like to thank Xcellent Software for giving him the time off to
create Fairlight.

Finally, many thanks go to Stuart Hughes for one of his finest pieces of
cover-artwork so far.

© 1985 The Edge & Bo Jangenorg
All rights reserved. This booklet is copyright. No part of this booklet may
be copied or stored by any means whatsoever mechanical or electronic, except
for private use as defined in the Copyright Act. All enquiries should be
addressed to the publishers.

Published in Britain by The Edge, 12/13 Henrietta Street, London WC2E 8LH.

Complete Instructions typed in by Paul Thompson, March 2003

если игра без автозапуска,то нажмите "R" затем "Enter" (ну или Ввод по рабоче-крестьянски))
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если игра без автозапуска,то нажмите "R" затем "Enter" (ну или Ввод по рабоче-крестьянски))

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Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся.

Разработчик эмулятора © Jan Bobrowski

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если игра без автозапуска,то нажмите "R" затем "Enter" (ну или Ввод по рабоче-крестьянски)) Стопроцентная эмуляция работы спекки в онлайне,игры и демо,тысячи программ в наличии,прохождения,скачать бесплатно 8_ми битные треки,сделать снэпшоты не запуская отдельную программу и тут же сохранить их,Ваш браузер - Ваш спекки,с появлением canvas,появилась возможность сделать это чудо прямо в браузере с точностью до бита ULA и ППЗУ.....пи...пи..spectrum ,ИГРАТЬ,ОНЛАЙН,ИГРА,ИГРЫ, часы,zx spectrum,zx spectrum games,zx spectrum emulator,zx spectrum игры,zx spectrum купить,zx spectrum эмулятор,spectrum игры
Многие современные устройства, включая даже карманные компьютеры и коммуникаторы,располагают достаточной мощностью для эмуляции Z80. Благодаря большой базе готового программного обеспечения (в основном игр и музыкальных демо) «Sinclair ZX Spectrum» является, возможно, наиболее эмулируемой платформой в мире. Этот сайт окунет вас в атмосферу детства,когда были деревянные игрушки,ламповые телевизоры и наш любимый спекки. Только у нас можно поиграть в онлайн без загрузки дополнительно Java и с качественным,удобным интерфейсом эмулятора позволяющим интерактивно загружать свои файлы и сохранять имеющиеся.
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