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XOR 128

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ZX Spectrum online games free » Игры онлайн-ZX SPECTRUM TR-DOS online » Наш топ 100 » XOR 128
XOR 128
http://zx-spectrum-online.ru/

ZX SPECTRUM 128k TR-DOS play online игры

Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.


Если браузер притормаживает,то очищайте кэш и куки.
Управление эмулятором: Escape-сервисное меню с настройками эмулятора.
ЛЕВЫЙ ШИФТ+6 7 8 9 0 в TR-DOS

При загрузке страницы фокус передается эмулятору для управления с клавиатуры,если перевели фокус щелчком мыши на другой элемент,то перегрузите страницу.

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XOR 128

XOR is a computer puzzle game created by Astral Software and published by Logotron in 1987 for a range of platforms including the Acorn Electron, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, and ZX Spectrum. It has since been unofficially remade for platforms including Windows, Apple Macintosh, Linux, RISC OS, the SAM Coupé and the Game Boy Advance.

XOR is a pure puzzle game with no random or arcade elements, as summed up by the blurb on Logotron's original extensive advertising campaign:

There are no random events in XOR's labyrinthine palace, and there is no premium on hand–eye coordination. You have all the time in the world to work out the precise nature of the hazards you encounter. Logical thinking, strategy and tactical problem solving are part of the XOR experience. And XOR is not simply about finding solutions. If you can solve the entire puzzle (15 levels plus an encrypted anagram), you qualify to be a member of the Order of XOR.

Contents

1 Gameplay
1.1 Objective
1.2 Force fields
1.3 Fish and chickens
1.4 Bombs
1.5 Dolls
1.6 Other objects
2 Related releases
3 References
4 External links

Gameplay
Objective

The player controls two shields, Magus and Questor, which can be moved horizontally and vertically though the maze, in order to collect masks. The object of each level is to collect all the masks, then reach the exit. In all levels, use of both shields are required for completion, and in some, one shield must be sacrificed (walled in or destroyed) in order to complete the level.
Force fields

In the first level, the only obstacles except for the maze walls themselves, are two types of force field: one of which can only be entered from above or below, and a second which can only be entered from left or right. In both cases entering the force field destroys it.
Fish and chickens

In subsequent levels, fish and chicken objects are introduced. Fish fall downwards whenever possible, while chickens run to the left if not blocked. Both can destroy the player's shields if they hit it from more than one square away (like rocks in Boulder Dash). Fish and chickens can move through force fields if entering from the appropriate direction. It is also possible to push fish left or right, and chickens up and down.
Bombs

There are two types of bombs in XOR: V-bombs ("vertical") and H-bombs ("horizontal"). V-bombs (shaped like jars of nitroglycerin) move left in the same manner as chickens, while H-bombs (shaped like old-fashioned spherical bombs with a burning fuse) fall downwards like fish. Like fish and chickens, H-bombs can be pushed left and right, and V-bombs can be pushed up or down, by the player's shield.

A bomb explodes when it is hit from more than one square away by a fish, a chicken, or another bomb. The object hitting the bomb is destroyed, along with anything directly above or below a V-bomb, or to the left or to the right of an H-bomb. If one bomb hits another, only the bomb that is hit (the lower or left-hand one) actually detonates.
Dolls

Unlike fish and chickens, dolls cannot move on their own, although the player's shields can push them around the maze. Once a doll is moving it keeps going until it hits an obstacle. Dolls cannot detonate bombs or pass through force fields.
Other objects

Map sections: these reveal the layout of part the maze to the player. Masks are highlighted on the map.
Frowning masks: these are switches – collecting (or blowing up) one turns off the lighting, causing the maze walls to become invisible, while collecting another turns the lights back on again.
Teleportation portals (Called BMUS – "Beam Me Up Scotty"s, on some versions): this moves the player's shield to the other teleportation portal within the maze.

Related releases

XOR Designer allowed players to design their own levels. XOR for Schools included six new mazes and a paper planning sheet, intended to be photocopied by teachers.[1]


Файлы страницы

      Прикрепления: XOR128.tap(20.0 Kb) · 0516148.png(12.6 Kb)

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