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ZX SPECTRUM 128k TR-DOS play online игры
Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.
Если браузер притормаживает,то очищайте кэш и куки.
Full title Twin World
Year of release 1990
Publisher Ubi Soft Ltd (UK)
Re-released by Dro Soft (Spain)
Machine type ZX Spectrum 48K/128K
Number of players 1
Controls Kempston, Interface 2 and Keyboard
Type Arcade: Adventure
Message language English
Original publication Commercial
Original price £9.99 (£14.99 for disk version)
Availability Available as both Perfect TZX and non-TZX
Protection scheme None
Additional info Appeared on the compilation Six Appeal (Ubi Soft Ltd)
Also listed on Wikipedia
Other systems This title was also advertised for and/or published on the Amstrad CPC and Commodore 64
Twin World by Blue Byte
Published by UBI Soft 1990
23 levels loaded separately.
+2A/+3 spectrums must load in 48k mode.
AY sound only.
Sold with Amiga/Atari ST manual, spectrum/Amstrad card, box.
TWINWORLD COMMAND CARD
This card tells you how to use TWINWORLD on your SPECTRUM.
I. TO PLAY TWINWORLD YOU NEED:
. SPECTRUM +2, +3 or 48Kb
. Joystick optional
II. LOADING INSTRUCTIONS
A. Cassette version
1. Insert the game cassette in the cassette player.
2. Choose the "LOAD" option on your computer.
3. The game will load automatically.
B. Disk Version
1. Insert the disk in your disk drive.
2. Choose the option "LOADER".
3. The game will load automatically.
4. You will see a presentation page accompanied by music ; the game is loading.
5. To access the Main Menu, press the fire button of your joystick.
6. The Main Menu will give you three options :
1-game This option allows you to begin the game.
2-keyboard You will play using the keyboard.
3-joystick You will play using the joystick.
4-joystick You will play using the joystick.
MOVE RIGHT X RIGHT
MOVE LEFT Q LEFT
JUMP UP J UP
FIRE K FIRE BUTTON
GO BACK, HIT GROUND W DOWN
PAUSE P P
CHANGE FIRE SPACE BAR SPACE BAR
CALL OF SHOPKEEPER H H
. Certain options have not been implemented in the Spectrum version : high score,
preferences (page 10 of manual), and the abandon option (key del).
Twinworld is a platform game with a fantasy setting. Your character, called Ulopa, is a prince and the sole survivor of the Cariken royal family. Ulopa must travel through 23 levels to find the stolen amulet and confront the evil wizard Maldur.
The 23 levels are set in five different "worlds": a normal rural landscape, a forest, a medieval-style fortress, swamps and finally the temple of the evil wizard Maldur. The first four "worlds" have five levels each, and Maldur's temple has three, with the last being a special "boss" level.
The gameplay in Twinworld is very simple and similar to other platform games from the 1980s-1990s era. The game mainly involves jumping between different platforms and shooting magical bouncy balls at enemies, which come in the form of various evil-looking fantasy animals. To complete a level, Ulopa must find a piece of the stolen amulet and go through the exit door.
Twinworld has been compared to Super Mario Bros., but the similarities are only superficial and limited to the aspect of jumping between platforms. The tunes in Twinworld were composed by Haiko Ruttmann.
Various enemies in Twinworld include:
A predatory bird. Comes in two varieties: one flies around the screen in a pre-defined pattern, the other homes in on Ulopa. Takes three hits.
Arguably the most dangerous enemy. A three-headed dragon that initially stands motionless, but firing on it separates it into three separate monsters, one walking and the other two flying, each taking several hits. One of the flying monsters will try to escape to the next level, and if it succeeds, start firing bullets when encountered again. The other flying monster will chase the player akin to the second variety of Argous.
Resembles a troll or a goblin. Takes three hits.
A kind of lizard. Initially takes one hit but later two hits. In Maldur's Temple, Green Goulous learn to fly.
Resembles an owl. Sits motionless on a tree branch, but will swoop down on Ulopa if he passes underneath it. Takes four or five hits.
The levels are divided into five different "worlds".
The first world is the only one without a name. It is a rural landscape, with various cliff formations that Ulopa can walk on. Spread out through the landscape are doors, through which Ulopa can enter underground caves. Inside the caves, there are tunnels leading back to the surface and to other parts of the caves. In the caves, Ulopa can collect jewels for bonus points.
In the first world, falling through the bottom of the screen on the surface landscape will kill Ulopa, instead of dropping him down to the caves.
The Dark Forest consists of trees that are over ten times as tall as Ulopa. The screen is divided between the tree roots and the tree tops. Doors on the tree trunks lead between the root and top parts, and if Ulopa falls down from a tree top, he drops down to the root part. In the forest, Ulopa can collect various flowers and fruits for bonus points.
In the Dark Forest, the game introduces two new items: an eye which makes Ulopa temporarily invulnerable, and a parachute which allows him to fall down from greater heights. The Hiboussa only appears in the Dark Forest.
Blackthorn is a fortress with a moat under it. As in the previous worlds, doors lead between the different parts, and Ulopa can drop down from the fortress into the moat underneath. In Blackthorn, Ulopa can collect various pieces of jewellery for bonus points. Also, Ulopa's appearance seems to change when he reaches Blackthorn. He has a hat and a beard, indicating that he possibly ages during the game.
The moat in Blackthorn is the only part of the game that is filled with water. This affects Ulopa's movements, giving him greater inertia. He also swims when he jumps, allowing him to make longer jumps and float down more slowly. Various kinds of fish appear as the enemies in the moat.
Swamps of Montain
The Swamps of Montain mostly resemble the first world, except in this case Ulopa can fall down into the gold mines below the ground when he falls through the bottom of the screen. On the surface, Ulopa can collect flowers and fruits, and in the mines, he can collect gold for bonus points.
In the Swamps of Montain, blue bullets (Ulopa's most powerful weapon) don't disappear after they hit an enemy, but instead keep on bouncing onwards. This allows Ulopa to kill more enemies with a single bullet.
Maldur's Temple only consists of three levels, rather than five. Two of them are normal levels, and on the third level, Ulopa finally faces Maldur himself.
In Maldur's Temple, Ulopa can use doors and stairways to move through different parts of the levels. As in the previous world, blue bullets can kill more than one enemy.
All five worlds also have a "bonus level". For the first three worlds, the last level of the world acts as a bonus level. In the last level of Maldur's Temple, after killing Maldur, a secret door opens to a mini-sized bonus level. If Ulopa dies in a bonus level, he automatically proceeds to the next world, without losing a life.
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