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Управление эмулятором: Escape-сервисное меню с настройками эмулятора.
ЛЕВЫЙ ШИФТ+6 7 8 9 0 в TR-DOS

При загрузке страницы фокус передается эмулятору для управления с клавиатуры,если перевели фокус щелчком мыши на другой элемент,то перегрузите страницу.

Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.

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Файлы страницы

Stormlord 128

Full title Stormlord
Year of release 1989
Publisher Hewson Consultants Ltd (UK)
Re-released by Erbe Software S.A. (Spain)
Author(s) Raffaele Cecco, J. Dave Rogers, Nick Jones, Hugh Binns
Machine type ZX Spectrum 48K/128K
Number of players 1
Controls Kempston, Interface 2 and Keyboard
Type Arcade: Adventure
Message language English
Original publication Commercial
Original price £8.99 (£12.99 for disk version)
875 ptas.
Availability Available as both Perfect TZX and non-TZX
Protection scheme Multiple schemes (see individual downloads)
Additional info Appeared on side A of the compilation Cecco Collection (Hewson Consultants Ltd)
A demo version appeared on side B of covertape YS issue 38: Smash Tape 14 (Your Sinclair)
Also listed on Wikipedia and Freebase
SPOT comments Your Sinclair cover demo
Series This game belongs in the following series:
1. Stormlord
2. Stormlord II: Deliverance
Other systems This title was also advertised for and/or published on the Amstrad CPC and Commodore 64


[ Stormlord logo ]

By Raffaele Cecco and Nick Jones

48K ZX Spectrum, ZX Spectrum Plus, ZX Spectrum 128, +2, +3, Amstrad
CPC 464, CPC 664 and CPC 6128, Commodore 64 and 128


Spectrum Cassette

48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 128 with cassette
player, ZX Spectrum +2

You are advised to disconnect all hardware from the rear edge
connector with the exception of your joystick interface (if any). When
using a Sinclair Interface 2 or the ZX Spectrum +2 plug the
appropriate joystick into port 1. Unless using a ZX Spectrum +2
connect a cassette player to the computer in the usual manner. ZX
Spectrum +2 and 128 users should select 48K mode. Rewind the cassette
if necessary, enter LOAD "" on the computer keyboard and press ENTER
key. Press the Play key on the cassette player. The game takes a few
minutes to load.

Amstrad Cassette

Amstrad CPC 464
Amstrad CPC 664 or Amstrad CPC 6128 with cassette player and suitable

Amstrad CPC 664 and CPC 6128 users should connect a cassette player to
the computer and enter |tape and press the ENTER key. Press the
cassette in the player, rewind if necessary and press the CTRL and
ENTER keys. Press the Play on the cassette player and then any key on
the computer keyboard. The game takes a few minutes to load.

Amstrad Disc

Amstrad CPC 6128 or Amstrad CPC 664
Amstrad CPC 464 with disc drive

Amstrad CPC 464 users should connect a disc drive to the computer and
enter |disc and press the ENTER key. Place the disc in the drive and
enter RUN "disc and press the RETURN or ENTER key. The game takes a
few seconds to load.

Commodore Cassette

Commodore 64 or Commodore 128 with suitable cassette player.

You are advised to disconnect all hardware from your computer. Connect
the cassette player to the computer, place the cassette in the player
and rewind if necessary. Press the SHIFT and RUN/STOP keys on the
computer keyboard and press the Play key on the cassette player. The
game takes a few minutes to load.

Commodore Disc

Commodore 64 or Commodore 128 with disc drive.

You are advised to disconnect all hardware from your computer. Connect
the disc drive to the computer and place the disc in the drive. Enter
LOAD "", 8, 1 and press the RETURN key. The game takes a few seconds
to load.


Free the imprisoned fairy folk before they are obliterated by an evil
Queen. She stoops to conquer the land Stormlord inhabits, destroying
the peaceful euphoria with each annihilation.

Stormlord's mission - free the captured and defend the peace and
tranquility of his realm. Unfortunately, he must repel the wicked
monarch, but should he fail, the evil Queen and her dark sovereignty
will reign forever...


The game objective is to release the impounded fairies before time
runs out. Each level of the game has a small number of fairies that
must be released before you can progress onto the next level.

Scattered about Stormlord's world are various objects that must be
used intelligently to free the fairies and help get through certain
parts of the world. To pick up an object or to swap an already held
object with one on the ground, simply walk into it. Only time and
practice will grace you with the knowledge of where to use certain
objects and in what order they should be used, etc.

You will encounter Venus fly traps, huge worms, flies, dragons and
many more foes on your travels. All of these must either be destroyed
or avoided at all costs.

To gain access to far and remote parts of the world, powerful
spring-boards can be used to cover large distances in a few
seconds. To use a spring-board, simply step onto the middle of it and
you will be propelled into the air.


When all the fairies have been released, Stormlord will take part in a
mini game in order to try and gain an extra life. The object of this
sub-game is to capture as many tears as possible within the allocated
time. An extra life is awarded when more than 10 tears have been

Instead of throwing thunder bolts and swords as normal, Stormlord will
now blow a limited number of kisses, represented by red hearts, at the
flying fairies. If a heart should touch a fairy, she will fall in
love, drop a tear for Stormlord to collect, and then fly away. But be
quick as the tears will dissolve into the ground quite soon after


The first five of the following keys can be redefined to suit personal
taste (or use joystick instead.)

O Left
P Right
Q Jump - The longer it's held down the higher the jump
A Crouch
SPACE Fire - The longer it's held down the further bolts go
When held down for the maximum amount of time, a more
powerful sword will be thrown instead (use these for
larger foes on later levels.)

To pause the game or frame advance it, press CAPS SHIFT and SYMBOL
SHIFT simultaneously.

To abort the game, press Y, U, I, O and P simultaneously.


From left to right the panel sections are as follows:

1) Lives left
2) Elapsed time represented by a sun that changes to a moon
3) Score
4) Currently held object (When blank nothing is held.)
5) 1st digit = fairies so far found.
2nd digit = total amount of fairies to be found on the current


Designed and written by Rafaelle Cecco and Nick Jones.

Graphics by Hugh Binns.
Music by Dave Rogers (Spectrum and Amstrad) and The Maniacs of Noise

Produced by Paul Chamberlain.

© Hewson Consultants 1989.

The program and data are copyright and may not be reproduced in part
or in total by any means without the written permission of Hewson
Consultants Ltd. All rights reserved. No responsibility is accepted
for any errors.

Our policy is one of constant improvement. Therefore, we reserve the
right to modify and product without notice.

Hewson Consultants Ltd [ Hewson logo ]
56B Milton Park
Oxon STRML128.tap`0798380.png````````

STRML128.tap 0798380.png Text

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