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ZX Spectrum online games free » Игры в онлайне без установки Java-ZX SPECTRUM Qaop online игры » Наш топ 100 » Operation Wolf 128
Operation Wolf 128

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если игра не запустилась,то нажми reset в левом меню эмулятора и обнови страницу для корректной работы и музыки это желательно делать всегда Нажмите старт и играйте,прямо в браузере,кратко по управлению тк не все помнят,,,Qaop полностью эмулирует спекки,если нужно из бэйсика запустить игру-нажать R затем ENTER,клава по умолчанию 6-влево,7-вправо,8-вниз,9-вверх,0-огонь,,,спэйс и энтер как ввод

---» START только для Мозилла Файрфокс

Управление эмулятором на этой странице через контекстное меню правой кнопки мыши,
чтобы включить звук и музыку,включите 128,а F5-перезагрузить игру,
ДЛЯ ПОЛЬЗОВАТЕЛЕЙ ХРОМА - управление только с онлайн эмулятора

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Operation Wolf 128

Full title Operation Wolf
Year of release 1988
Publisher Ocean Software Ltd (UK)
Re-released by Erbe Software S.A. (Spain)
The Hit Squad (UK)
Author(s) Andrew P. Deakin, Ivan Horn, Jonathan Dunn
Tie-in licence Taito Corporation (Japan) (arcade coin-op: Operation Wolf)
Machine type ZX Spectrum 48K/128K
Number of players 1
Controls Kempston, Interface 2, Cursor, Redefineable keys
Type Arcade: Shoot-em-up
Message language English
Original publication Commercial
Original price £8.95 (£14.95 for disk version)
875 ptas.
Budget price £2.99
Availability Available as both Perfect TZX and non-TZX
Protection scheme Multiple schemes (see individual downloads)
Additional info Supports the Magnum Light Phaser
Appeared on tape 2, side A of the compilation Battle Stations (Ocean Software Ltd)
Appeared on the compilation Biz, The (Ocean Software Ltd)
Appeared on tape 2, side A of the compilation Erbe 88 (Erbe Software S.A.)
Appeared on tape 2, side A of the compilation Mega Mix (Ocean Software Ltd)
Appeared on side A of the compilation Sinclair Action Pack - Lightgun Games (Virgin Mastertronic Ltd)
A demo version appeared on side B of covertape SU issue 80: Megatape 9 (Sinclair User)
Also listed on Wikipedia, Freebase and Lost in Translation
SPOT comments Sinclair User cover demo
Series This game belongs in the following series:
1. Operation Wolf
2. Operation Thunderbolt
Other systems This title was also advertised for and/or published on the Amstrad CPC, Commodore 64, MSX, NES and Sega Master System

Operation Wolf
Document created by on 15th Nov 99 for
World of Spectrum:

Instructions taken from Ocean compilation 'Battle Stations'.

Operation Wolf
Central control to Lone Wolf... parachute into hostile territory... locate
enemy concentration camp... release captives interned there... repeat...
Operation Wolf; an exciting new concept in computer games, in which the
enemy shoot at you from the screen. Gun in hand, you must traverse hostile
terrain, seeking your fellow countrymen being held prisoner in a
concentration camp.
Make your way through jungle filled with hostile soldiers, destroy any enemy
installations and free all townships you encounter, with no food, no water,
no chopper cover, not nearly enough ammo and no idea if you are going to make
it back... volunteers only!!

1. Place the cassette in your recorder ensuring that it is fully rewound.
2. Ensure that the MIC socket is disconnected and that the volume and tone
controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type
LOAD"" (ENTER). (Note there is no space between the two quotes). The " is
obtained by pressing the SYMBOL SHIFT and P keys simultaneously.
4. Press PLAY on your recorder and the game will load automatically. If you
have any problems try adjusting the volume and tone controls and
consulting Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading instructions
on-screen or in the accompanying manual.

The 48K version loads the main game and then each level is loaded when

Keyboard redefinable. Also accepts Sinclair Cursor and Kempston Joysticks.
Normal Keys are:-

Operation Wolf comprises six levels of lethal arcade action, each increasing
in difficulty as you progress. You are armed with a sub-machine gun with
limited ammunition and a small number of grenades. Extra ammunition and
grenades can be collected by shooting at them when they appear on the screen.
Animals, if shot, will sometimes drop these items, however under no
circumstances should you shoot any innocent cicilians. You must protect the
hostages on levels five and six from any harm in order to ensure their safe
Your energy level is shown on the right hand side of the screen and this
will decrease if you are shot by a solitary soldier, (substantially if you
are shot by a vehicle or you accidently kill a civilian or hostage).
As you complete each level, a small amount of your energy is replenished
and when you have just a few units left, the display will flash.
To complete a level you must shoot and destroy the relevant number of
soldiers, tanks, helicopters etc as displayed on the bottom of the screen.
This will probably be the most dangerous mission you have ever undertaken. Be
alert, be strong and above all be careful!

Status and Scoring
Status panel shows score, number of bullet magazines left, number of bullets
per magazine, number of grenades and damage level. Also shown on each level
is the number of baddies which need to be eliminated in order to complete
level and number of hostages rescued. Points awarded for disposing of baddies
vary depending on type. Points also awarded for completing level.
When damage level is full player is dead. There is one 'continue' option.
Player's damage is increased if he shoots a civilian.

Survival Summary
Magazines - Shooting this gives one extra magazine of ammunition.
Grenades - Shooting this gives one extra rocket bomb, up to a max. of 5.
F-ON A BULLET - Shooting this gives an increased rate of fire for one
P-ON A BOTTLE - Shooting this improves your physical condition.

Enemy missile fire can be shot down before it hits you.
Vehicles can be destroyed by bullets, but they must be hit several times.

Hints & Tips
* Don't fire constantly, save bullets.
* Keep grenades for large groups of enemies and vehicles.
* Shoot enemies which inflict most damage first.

Operation Wolf
Its program code, graphic representation and artwork are the copyright of
Ocean Software Limited. All rights reserved worldwide.

Coding by Andrew Deakin.
Graphics by Ivan Horn.
Music and sound effects by Jonathan Dunn.
Produced by D. C. Ward.
© 1988 Ocean Software Limited.
Licensed from © Taito Corp., 1987, Programmed by Ocean Software Limited.

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Operation Wolf 128
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