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ZX SPECTRUM online игры a Firefox overview

Управление эмулятором: Escape-сервисное меню с настройками эмулятора.
ЛЕВЫЙ ШИФТ+6 7 8 9 0 в TR-DOS

При загрузке страницы фокус передается эмулятору для управления с клавиатуры,если перевели фокус щелчком мыши на другой элемент,то перегрузите страницу.

Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.

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Файлы страницы


Full title Motos
Year of release 1987
Publisher Mastertronic Added Dimension (UK)
Re-released by Dro Soft (Spain)
Author(s) Binary Design Ltd (Matthew Rhodes, Ste Pickford, Jas C. Brooke, Lyndon Brooke)
Tie-in licence Namco Ltd (Japan) (arcade coin-op: Motos)
Machine type ZX Spectrum 48K/128K
Number of players 2 - alternating
Controls Keyboard
Type Puzzle
Message language English
Original publication Commercial
Original price £2.99
875 ptas.
Availability Available as both Perfect TZX and non-TZX
Protection scheme None
Additional info Appeared on side A of the compilation Famous Five (Mastertronic Ltd)
Appeared on side A of the compilation Plus 3 Arcade (Mastertronic Ltd)
Also listed on Wikipedia, Freebase and Lost in Translation
Remarks There also was a Motos Editor.
Other systems This title was also advertised for and/or published on the Amstrad CPC and Commodore 64



The object of the games is to clear all the screens of the invading Space Nasties by
manoeuvring your ship across the solar base and "bumping off" those you're unfortunate
enough to encounter.

The Bad Guys take many forms, and they're a hostile lot who don't like being knocked
around any more than you will. As you will discover some are a lot easier to get rid of than
others, due to their greater mass. However, collecting the power pills you come across will
provide the extra energy you need.


To increase the power of your ship and make you an even bigger force to be reckoned with,
pick up the 'Jump Parts' and 'Power Parts' which will come your way. Before starting a
screen you will be given the option of using all or any of these, but they cannot be used on
the screen that you pick them up.

Power Parts - increase your engine power, to enable you to combat more massive

Jump Parts - Enable you to fly across gaps in the solar base. When you land, the tile you
are on will crack and if you jump on it again a hole will form.


Each Space Bee is worth a certain number of points and needless to say some are more
valuable than others, but you'll soon discover how much each one is worth. It is possible
to score bonus points which will increase your score considerably. Objects to look out for

BEACON - Lots of points can be won if you manage to move off the base.

NAVICON - These appear on certain screens and will spit out lots more Space Bees
for you to get rid of.

One feature which appears after a certain time is the shooting star. These could harm
your space ship and damage the grid so watch out for them.


Joystick or Keyboard
Q Up
A Down
O Left
P Right
M Jump

Joystick Options
Kempston, Interface 2


Type LOAD " " and press ENTER

The program code, graphic representation and
artwork are copyright of Mastertronic and may
not be reproduced, stored, hired or broadcast in
any form whatsoever without the written
permission of Masteronic. All rights reserved.

Copyright Namco 1985 Licensed to Mastertronics

Made in Great Britain
Design: Words & Pictures Ltd., London MOTOS.tap`MOTOS.txt`1523340.txt```````

MOTOS.tap MOTOS.txt Text

Spectrum zx Sinclair online in you browser

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