Escape-сервисное меню с настройками эмулятора.
ЛЕВЫЙ ШИФТ+6 7 8 9 0 в TR-DOS
При загрузке страницы фокус передается эмулятору для управления с клавиатуры,если перевели фокус щелчком мыши на другой элемент,то перегрузите страницу.
Еsc-service menu. LEFT SHIFT + 6 7 8 9 0 in the TR-DOS. Emulator management: when loading the page, the focus is transferred to the emulator for keyboard control, if the focus is moved by clicking on another element, then reload the page. that is, when the page loads, the emulator itself will stand in the field of visibility and ready to be manipulated from the keyboard. If you left-click on the page, the focus will go to it. Return to the management of the emulator in this case, reload the page. In this case, you can safely position the screen along with the keyboard with the mouse wheel.Более удобная навигация по играм здесь
Full title Boulder Dash Construction Kit
Year of release 1988
Publisher Databyte (UK)
Re-released by EDOS (UK)
Hi-Tec Software Ltd (UK) (as 'Boulder Dash IV')
Author(s) Peter Liepa, Chris Gray
Tie-in licence First Star Software Inc (USA) (original game: Boulder Dash Construction Kit)
Machine type ZX Spectrum 48K/128K
Number of players 1
Controls Kempston, Interface 2, Cursor and Keyboard
Type Arcade: Maze
Message language English
Original publication Commercial
Original price £2.99
Availability Available as both Perfect TZX and non-TZX
Protection scheme None
Additional info Appeared on side A of covertape Crash issue 94: Presents 30 (Crash)
Features a Boulder Dash clone
SPOT comments Crash cover game
Series This game belongs in the following series:
1. Boulder Dash
2. Boulder Dash II: Rockford's Riot
3. Boulder Dash III
4. Boulder Dash Construction Kit
Other systems This title was also advertised for and/or published on the Amstrad CPC, Atari 8-bit and Commodore 64
Boulderdash IV Construction Kit (Hi-Tec)
Typed up by Blughes
LOADING INSTRUCTIONS Type LOAD ""
J Down X Right
Z Left B Fire
Or use Sinclair, Kempston or Cursor compatible joysticks.
Symb Shift H Exit a screen
The object of Boulder Dash is to search through caves and collect the
indicated number of diamonds in the time limit. The way to solve the
caves is usually very simple, but not at first apparent. Please read the
description of the game elements in the "CONSTRUCTION KIT" to
understand more about the different aspects of the game.
PLAYING THE GAME
Once the game has finished loading you will be asked to select your
control options, then the type of machine you are using (48K/128K).
You can move your character, Rockford, around the cave using the
keys or joystick. if you find you can not complete the cave you are on,
pressing break will make Rockford commit suicide! You can then start
the cave again. You are awarded an extra life every 500 points.
By using this part of the program, you can create your own Boulder
Dash caves and intermissions. You can also make a complete game
by using up to 64 screens in any order of caves and intermissions.
These designs can be used with the Boulder Dash IV game
Starting: When editing for the first time, you will be presented with a
menu that gives the choice of editing a current cave or intermission
or creating a new one. Use the keys/joystick to move the pointer on
the menu, and click on the desired option.
Along the top or side of the screen you will see a number of icons.
Reading from left to right their functions are described below
Boulder: The rocks will fall if unsupported, and can be pushed if there
are no objects in front of it. When selected, place on the game screen
by moving the mouse and pressing the left button.
Diamond: In every cave a certain number of diamonds need to be
collected to win, and to leave the cave.
Enchanted Wall: Looks like any other wall, except when hit by an
object it will "mill" for a certain time. During this time, it will turn
boulders into diamonds and vice versa.
Wall: A regular wall used to build spaces and paths. It can't be
crossed, but can be destroyed by explosions.
Titanium Wall: This wall is indestructible.
Growing Wall: lf there are no obstacles next to it, this wall will grow
into any free space.
Extra Rockford: These won't move, but you must protect them from
being destroyed by boulders, etc.
Dirt: Used as a filler. Stops all objects except Rockford!
Fireflies: They explode on contact, killing Rockford. They are
destroyed by dropping boulders on them, or by contact with Amoeba.
Butterflies: They behave as above, except they produce diamonds
when they explode.
Amoeba: This grows through dirt, and unless confined (when it will
turn into diamonds) will eventually turn into Boulders.
Slime: Looks like the Amoeba, but allows rocks and diamonds to pass
Hidden Exit Door: This door looks just like Titanium Wall, and is
obviously difficult to find.
Exit Door: This exit will be revealed-as soon as the required number of
diamonds have been collected.
Entrance: This is where Rockford starts.
Line Mode: This draws a row of the current icon selected. Click for the
start position, and click again for the end position.
Random: Selecting the dice icon will place 20 of the selected objects
on the game screen randomly.
Eraser: (Press E) This selects an empty space, which can be used to
delete misplaced objects.
C: (Press Cl A colour menu will be displayed. You must select the
object that you wish to change the colour of, then select the required
foreground and background colours and finally the colour type
(Press T) This tests the screen you are editing. Use the joystick to
control Rockford. You have one life only.
M: (Press M) This selects the main menu described below.
N: (Press N) This selects new screen, and clears the cave/
intermission you are working on.
P: (Press P) This removes the selection menu enabling you to work on
a larger area.
CLOCK: (Press V) This allows the timings and counters to be altered.
Use the joystick to alter the values.
Other functions accessed by keys only are:
F - Full screen (view the whole olaving area)
Using the main menu you can set a sequence using load and save.
Simply load each cave in turn and save them on to one tape as a
sequence They can then be re-loaded at the start of a Boulder Dash
CAVES AND SEQUENCES
A NOTE ABOUT CAVES AND INTERMISSIONS: A standard Boulder
Dash "game" consists of a total of 16 caves and 4 intermissions. The
caves are made up of 4 TV screens of maze, etc and this is where the
player must collect the required diamonds. After every 4 caves the
player is rewarded with a “bonus game", the intermission. This is just
a single screen, where he/she can score extra points or lives.
Obviously, using this kit, one can alter the number of caves and
intermissions to any number or sequence.
Boulder Dash is a registered trademark of First Star Software Inc.
Boulder Dash Construction Kit and Rockford are trademarks of First
Star Software Inc. Boulder Dash was created by Peter Liepa with
Chris Grey. Audiovisual material copyrighted 1989 First Star Software
Inc. All rights reserved.
BOULDER4.tap 8023249.png Text
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